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D E C E M B E R   2 0 0 2 

Chez Dork 2/e

"It MUST be mine!"

Welcome to Chez Dork! In this stand-alone card game, you and your friends (up to 6 people) enter the world of John Kovalic's award-winning Dork Tower. Matt, Igor, Carson, and their friends compete to feed their fannish obsessions and collect the games, cards, and other geeky treasures they can't live without. The object of Chez Dork is to get more Stuff, faster, than all your friends. But your particular Obsessions determine what you think is neat at any given time. And a gamer's obsessions can change . . .

Boxed game. Stock #1340, ISBN 1-55634-697-2. $24.95.

Frag PvP
Scott Kurtz' hit comic PvP is now a game. And it's not just any game . . . it's Frag!

Join Francis, Cole, Jade, Brent, and Skull as they blow each other away with flamethrowers, rocket launchers, and anything else they can get their hands on. This set features metal miniatures of the five main characters, sculpted by Richard Kerr, and 56 Frag cards illustrated by Scott Kurtz!

Extra special bonus: three original comic strips . . .

This is not a stand-alone game; it's a supplement for Frag, SJ Games' best-selling game of "first-person shooter" computer game mayhem, and you'll need that game to play.

Boxed supplement with rules, cards, and five metal miniatures. Stock #1344, ISBN 1-55634-481-3. $29.95.

Transhuman Space: Personnel Files
Complete your party with these ready-to-go Transhuman Space characters, usable as PCs or NPCs! Transhuman Space: Personnel Files has heroes and villains at a range of point totals, and includes bioroids, cybershells, weblife, and even ordinary humans. Dozens of humans and transhumans stand ready to welcome your group to 2100 . . . and adventure!

64 pages. Stock #6710, ISBN 1-55634-679-4. $13.95.

GURPS Alpha Centauri
Earth is dead -- but in the last years before the catastrophe, the starship Unity was launched. It carried a few thousand colonists to the nearby Alpha Centauri system, where they were to build a new Earth on the world called simply Planet.

Then disaster struck. Mutiny split the crew into factions, each with its own plans for the new world. The colonists were plunged into a centuries-long struggle against hostile nature, horrific alien life-forms, and each other. Only one faction could win control over Planet and the destiny of humanity . . .

GURPS Alpha Centauri is a sourcebook based on the award-winning computer game Sid Meier's Alpha Centauri. It includes everything you need to recreate the story of humanity on Planet, from the desperate days after the landing to the edge of human transcendence.

Hardback, 128 pages, full color. Stock #6717, ISBN 1-55634-520-8. $29.95.

Progressions: The Art of Jon Foster
Jon Foster's art is dark, beautiful, and visually overpowering. From his Dark Horse Comics' Star Wars covers to his game industry work on Dungeons & Dragons Third Edition and Alternity, Foster always knows how to move the soul of the viewer. Progressions features a selection of Foster's paintings, sketches, and illustrations and is a must have for anyone who has ever admired art.

Hardcover, 80 full-color pages. Stock #60-1009, ISBN 1-55634-626-3. $26.95.


W A R E H O U S E   2 3   O N L Y 
Star Munchkin T-Shirt
A high-quality blue T-shirt with the space-armored munchkin from the Star Munchkin cover. Includes special rules to give the wearer a munchkinly bonus in tournament play!

T-shirt. Stock #9125, $18.00.

Valor

Valor stands 57mm tall, and has a wingspan of 110mm. He is 70mm long with his tail curled and his neck upright. Assembly required.

1 unpackaged Valor. Stock #13-2508, $11.00.

Cerberus

Cerberus was the mythological three-headed dog guarding the entrance to Hades. Cerberus stands 34mm tall in its leaping pose, and is 46mm long from outstretched paw to the tip of its tail. The heads, the widest part of its body, are 20mm from right cheek on the right head to left cheek of the left head.

1 unpackaged Cerberus. Stock #13-2509, $4.50.


N O V E M B E R   2 0 0 2 

Chez Greek
Panty raids. Hazing. Many, many kegs. And, of course, beer, sleep, and nookie.

It's the hit Chez Geek, moved to a frat house. (Or sorority. Or both.) Pick your major. (Botany? Babes? Business?) Tap a keg or two. Party hard, and try not to think about Finals Week.

Chez Greek is completely compatible with the original game, with a few little twists to keep things interesting. (Are we really going to include drinking and strip rules? Wait and see.)

112 cards plus rules. Stock #1352, ISBN 1-55634-690-5. $16.95.

Cardboard Heroes Cavern Floors
Hot on the heels of the popular Cardboard Heroes Dungeon Floors comes a complete set of Cavern Floors. Sixteen sheets of caves, vaults, twisting passageways, pits, rockslides, and other underground formations will make your dungeon-delving come to life. The set also includes "transition pieces" that let you connect your caverns directly to the Cardboard Heroes Dungeon Floors. And every sheet is double-sided . . . hexes on one side, squares on the other.

16 double-sided sheets. Stock #2121, ISBN 1-55634-545-3. $22.95.

GURPS Vikings 2/e
“From the fury of the Norsemen, oh Lord, deliver us!” So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more -- a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man -- a man to whom honor and reputation were more important than life itself. GURPS Vikings is a complete guide to the Norse world, including maps, historical background, and details on society and religion. You can game any sort of Viking campaign, from fully realistic to magical and cinematic. Create a historical campaign, with sea battles, duels and bloody raids -- or become a legendary berserker for mythic adventures with Thor and Odin!

128 pages. Stock #6042, ISBN 1-55634-512-7. $22.95.

GURPS Vehicles Lite

Ford, Sikorsky . . . You!

Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you build the most common (and most widely used) vehicles -- cars, tanks, motorcycles, helicopters, trucks, and more! Put Detroit to shame with GURPS Vehicles Lite!

64 pages. Stock #6546, ISBN 1-55634-680-8. $13.95.

GURPS Traveller 2/e Hardback (Reprint)
GURPS Traveller, Second Edition is the official alternate universe for Traveller , the premier SF roleplaying game. The vast scope of the Third Imperium is yours to explore: merchants, mercenaries, spies, mega-corporate troubleshooters, pirates and pirate-chasers! Find out for yourself why this game is a classic.

Hardback, 176 pages. Stock #6602, ISBN 1-55634-696-4. $29.95.

GURPS Deadlands: Hexes
Hexes is a collection of spells for your Deadlands game. Some of these have previously appeared in Pinnacle's Deadlands books, and some are brand new, with stats for both the original Deadlands and GURPS Deadlands. There are also new huckster templates and a full discussion of just what it means to be a hexslinger.

64 pages. Stock #6761, ISBN 1-55634-016-8. $13.95.


W A R E H O U S E   2 3   O N L Y 
IOU (CTHULHU) T-Shirt

A high-quality black T-shirt displaying the IOU school logo, specific to the College of Temporal Happenstance, Ultimate Lies, and Historical Undertakings, in metallic gold.

1 T-shirt. Stock #9124, $18.00.

Ogre Mk. IV
In 2074, the Combine was flush with the success of the largest cybertank to date -- the Ogre Mk. III. Designers were tasked with building a bigger, better Ogre. Rather than build one unit to do everything, they designed two: the Mk. V for short-range, high-intensity exchanges, and the Mk. IV for fast strike, long-range power. The Ogre Mk. IV carries a single main gun, and a pair of secondaries. However, its primary weapon is the three missile racks mounted in the rear, with 5 missiles each. In addition, it moves faster than any other unit, short of a GEV -- a full 4 hexes (8"). A certain amount of durability was sacrificed to achieve such speeds though; this cybertank has only 56 tread units. The Ogre Mk. IV adds 150 points to your army.

1 unpackaged Ogre Mark IV. Stock #10-0105, $16.00.

Ogre Mk. IV Repair Kit

An assortment of parts to repair or customize a Mark IV.

1 unpackaged Ogre Mark IV repair kit. Stock #10-0118, $1.50.


O C T O B E R   2 0 0 2 

X-Bugs Set 3: Chitinians vs. Sovietoptera (Red/Green)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The Chitinians are a hungry swarm from outer space. The heroic Sovietoptera have come from Russia to protect the motherland! It's alien appetites versus Red ants . . .

Each bug is represented by a plastic chip. Flip the chips to attack . . . practice helps! Each type of bug has a special power to attack or defend . . . learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND . . . these armies come in two versions. Set 3 has red Chitinians and green Sovietoptera chips. Set 4 has black Chitinians and light green Sovietoptera. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

And you can fight either of these armies against the original X-Bugs sets, the Flyborgs and USArthropods . . . or play a mass battle!

X-BUGS and all imagery © and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1405, ISBN 1-55634-550-X. $24.95.

X-Bugs Set 4: Chitinians vs. Sovietoptera (Black/Light Green)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The Chitinians are a hungry swarm from outer space. The heroic Sovietoptera have come from Russia to protect the motherland! It's alien appetites versus Red ants . . .

Each bug is represented by a plastic chip. Flip the chips to attack . . . practice helps! Each type of bug has a special power to attack or defend . . . learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND . . . these armies come in two versions. Set 3 has red Chitinians and green Sovietoptera chips. Set 4 has black Chitinians and light green Sovietoptera. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

And you can fight either of these armies against the original X-Bugs sets, the Flyborgs and USArthropods . . . or play a mass battle!

X-BUGS and all imagery © and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1406, ISBN 1-55634-694-8. $24.95.

Transhuman Space Hardback
In the last decade of the 21st century, advanced biotech and interplanetary colonization have transformed our solar system into a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control. Transhuman Space is the core book of the new "hard" science fiction series created by David Pulver and written by the top GURPS authors. The hardback edition includes the GURPS Lite rules, and is a complete stand-alone RPG.

Hardcover, 240 pages, full color. Stock #6708, ISBN 1-55634-454-6. $36.95.

Hellboy Villains Miniatures
For every hero, there is a villain. And when the hero is Mike Mignola's Hellboy, the villains get pretty strange!

This set, sculpted by Richard Kerr, includes:

Five pewter figures in a reusable plastic box. Stock #14-0202, ISBN 1-55634-692-1. $24.95.

GURPS Traveller 25th Anniversary LEH
This special edition of the GURPS Traveller core book is limited to pre-orders (750 copies). The cover is black bonded leather, foil stamped with the GURPS Traveller 25th-anniversary seal. A special full-color art page is bound into the front, individually signed by Marc Miller, Loren Wiseman, and Steve Jackson.

Foil-stamped hardcover, 176 pages plus full-color signature page. Stock #80-1006, ISBN 1-55634-683-2. $49.95.


W A R E H O U S E   2 3   O N L Y 
Goth T-Shirt (Reprint)

If You're Really a Goth, Where Were You When We Sacked Rome?

Torment your favorite goth wannabe with this tongue-in-cheek shirt. Printed in white on a black t-shirt and available in Small-XXXL.

T-shirt. Stock #9116, $18.00.


S E P T E M B E R   2 0 0 2 

GURPS Special Ops 3/e
The popular military sourcebook returns in a new edition, massively updated for 2002 and 32 pages longer. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special ops missions. There’s lots of detail on weaponry and information on the world’s top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more.

160 pages. Stock #6029, ISBN 1-55634-625-5. $26.95.

GURPS Modern Firepower
A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for any kind of modern-day action campaign!

48 pages. Stock #6423, ISBN 1-55634-580-1. $11.95.

GURPS WWII: Return to Honor
Vive la France!

Return to Honor is the definitive French sourcebook for GURPS WWII. From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation.

Return to Honor continues the meticulous research and historical accuracy of the GURPS WWII line. Weapons, vehicles, troop organizations . . . it's all here.

48 pages. Stock #8004, ISBN 1-55634-594-1. $11.95.

GURPS WWII Hardback (Reprint)
Prepare for your finest hour as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It's a self-contained RPG, with the GURPS Lite rules -- and a modular vehicle-design system, for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank! This is the core book for a complete line of GURPS WWII volumes. These will further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.

208 pages, hardcover. Stock #8020, ISBN 1-55634-685-9. $34.95.

Discworld Roleplaying Game (Reprint)
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A’Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as “She Who Must Be Avoided”), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

The Discworld Roleplaying Game is not a new edition of GURPS Discworld -- it’s a reprint. By changing the name and adding the “Powered by GURPS” logo, we’re making it even clearer than before that this is a complete roleplaying game. You need no other books to play. Making the title begin with "Discworld" will make it easier for series fans to find it, too.

Hardback, 240 pages. Stock #8121, ISBN 1-55634-687-5. $34.95.

Hellboy Heroes Miniatures
Hellboy leads the forces of the Bureau of Paranormal Research and Defense in this six-figure set of metal miniatures. Sculpted by Richard Kerr, these are a must-have for Hellboy fans everywhere, and the perfect accessory for the Hellboy RPG.

Mike Mignola’s Hellboy is one of the hottest comic properties out there today. Miniatures collectors can now own the “big red guy” himself, along with BPRD allies like Lobster Johnson, Abe Sapien, Roger the Homunculus, Johann Kraus, and Liz Sherman. With a big-budget movie starting production and the roleplaying game already on the shelves, the Hellboy Heroes Miniatures are sure to be in big demand. And look for the Hellboy Villains Miniatures later this year!

Six pewter miniatures in our standard video box packaging. Stock #14-0201, ISBN 1-55634-682-4. $24.95.


W A R E H O U S E   2 3   O N L Y 
Munchkin T-Shirt (Female)
A high-quality beige T-shirt with the fearsome Munchkin Babe from the Unnatural Axe cover. Includes special rules to give the wearer a munchkinly bonus in tournament play!

T-shirt. Stock #9121, $18.00.

Munchkin T-Shirt (Male)
A high-quality beige T-shirt showing the gleeful Super Munchkin from the original Munchkin cover. Includes special rules to give the wearer a munchkinly bonus in tournament play!

T-shirt. Stock #9122, $18.00.


A U G U S T   2 0 0 2 

X-Bugs Set 1: Flyborgs vs. USArthropods (Yellow/Blue)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The alien Flyborgs are part machine, part bug. The flag-waving USArthropods have emerged from our Earth laboratories to stop the invaders!

Each bug is represented by a plastic chip. Flip the chips to attack... practice helps! Each type of bug has a special power to attack or defend... learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND... these armies come in two versions. Set 1 has yellow Flyborgs and blue USArthropod chips. Set 2 has purple Flyborgs and white USArthropods. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

X-BUGS and all imagery and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1403, ISBN 1-55634-693-X. $24.95.

X-Bugs Set 2: Flyborgs vs. USArthropods (Purple/White)
X-Bugs is a unique new game, combining luck, skill, and strategy. Your armies are microscopic mutated monsters. The alien Flyborgs are part machine, part bug. The flag-waving USArthropods have emerged from our Earth laboratories to stop the invaders!

Each bug is represented by a plastic chip. Flip the chips to attack... practice helps! Each type of bug has a special power to attack or defend... learn how to use them and lead your army to victory!

For two players; playing time is less than an hour.

AND... these armies come in two versions. Set 1 has yellow Flyborgs and blue USArthropod chips. Set 2 has purple Flyborgs and white USArthropods. With both sets, you can play a 4-player game, or fight a war between two armies of the same type.

X-BUGS and all imagery and TM Nexus Editrice srl.

Boxed game, with 6 large dice, rules, and lots of chips and stickers. Stock #1404, ISBN 1-55634-549-6. $24.95.

Star Munchkin
The Munchkins are back . and they're in space! Now they're Mutants, Cyborgs, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic.

Boxed game with 168 cards, rules, and die. Stock #1411, ISBN 1-55634-663-8. $24.95.

Deluxe INWO
Absolutely everything you need to play the award-winning deck-building version of the Game of Conspiracy . . . full-color, illustrated rules, over 500 cards, dice, wood markers, and a cloth bag with the Pyramid to hold them in! This set includes the (non-collectible) .One With Everything. card set, The INWO Book, and several booster packs from the .Assassins. expansion, plus special Illuminati dice, dice bag, and wooden pyramid tokens. Yet another path toward world domination!

Boxed set with rules and 500+ cards. Stock #1618, ISBN 1-55634-660-3. $24.95.

Hellboy Sourcebook and Roleplaying Game
Mike Mignola.s Hellboy took the world of comics by storm. Now the .big red guy. enters the world of gaming. The Hellboy Roleplaying Game and Sourcebook is a complete RPG and guide to the world of Hellboy . . . his friends, his foes, his adventures. Players may take the roles of Hellboy and his allies . . . or create new agents of his occult research agency, the Bureau of Paranormal Research and Defense. The book will feature a brand new Hellboy story by Christopher Golden. The authors are Phil Masters (GURPS Atlantis, GURPS Discworld) and Jonathan Woodward (GURPS Ogre). This will be a .Powered by GURPS. release, with the basic GURPS system integrated into the text. Best of all, it will be full-color throughout, full of great Hellboy art, with a new Mike Mignola cover!

208 pages. Stock #8111, ISBN 1-55634-654-9. $24.95.

Hellboy Sourcebook and Roleplaying Game (Hardcover)
A limited-edition hardcover version of the Hellboy RPG. Foil stamping on the front cover shows the Hellboy logo and the Right Hand of Doom.

Hardback, 208 pages. Stock #8112, ISBN 1-55634-684-0. $49.95.


W A R E H O U S E   2 3   O N L Y 
Ogre Mk. I

An individual Ogre Mark I, the same model that is included in Combine Set 11.

Before there was the Ogre Mk. V, before even the Mk. III,there was the Ogre Mk. I, the first cybertank. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War.

1 unpackaged Ogre Mark I. Stock #10-0101, $6.00.

Ogre Mk. II

An individual Ogre Mark II, the same model that is included in Combine Set 11.

Soon after the Ogre Mk. I came the Mk. II, the first to sport a varied weapons array. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War.

1 unpackaged Ogre Mark II. Stock #10-0102, $10.00.

Ogre Mk. I Repair Kit

An assortment of parts to repair or customize a Mark I, the Ogre found in Combine Set 11.

Before there was the Ogre Mk. V, before even the Mk. III, there was the Ogre Mk. I, the first cybertank. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War.

1 unpackaged Ogre Mark I Repair Kit. Stock #10-0116, $1.00.

Ogre Mk. II Repair Kit

An assortment of parts to repair or customize a Mark II, the Ogre found in Combine Set 11.

Soon after the Ogre Mk. I came the Mk. II, the first to sport a varied weapons array. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War.

1 unpackaged Ogre Mark II Repair Kit. Stock #10-0117, $1.50.

Super Munchkin

An individual Super Munchkin figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Super Munchkin. Stock #16-2101, $3.50.

Unnatural Axe Warrior Wench

An individual Unnatural Axe Warrior Wench figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Unnatural Axe Warrior Wench. Stock #16-2102, $3.50.

Leather Armor Babe

An individual Leather Armor Babe figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Leather Armor Babe. Stock #16-2103, $3.50.

Spiky Armor Paladin

An individual Spiky Armor Paladin figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Spiky Armor Paladin. Stock #16-2104, $3.50.

Killer Cleric

An individual Killer Cleric figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Killer Cleric. Stock #16-2105, $3.50.

Halfling Wizard

An individual Halfling Wizard figure, the same model that is included in Munchkin Miniatures.

Kill the monsters, grab the loot, and stab your friends . . . in 3-D! This hilarious metal mini is sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use it for ANY roleplaying game where you.re going to munchkin out!

1 unpackaged Halfling Wizard. Stock #16-2106, $3.50.


J U L Y   2 0 0 2 

GURPS WWII: Iron Cross
In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, the first full-sized supplement in the GURPS WWII line. From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training . . . GURPS WWII: Iron Cross will let Allied players know their foe.

Written by GURPS WWII author Gene Seabolt, GURPS WWII: Iron Cross is a valuable supplement for any WWII gaming group . . . RPG, tabletop, or online.

128 pages. Stock #8003, ISBN 1-55634-593-3. $22.95.

Ogre Miniatures: Combine Set 11 - Ogre Mk. I & II
Before there was the Ogre Mk. V, before even the Mk. III, there was the Ogre Mk. I, the first cybertank. Soon after came the Mk. II, the first to sport a varied weapons array. Although these units were overshadowed by their larger descendants, they never went out of production, and could be found in nearly every order of battle during the Last War. This set includes one Mk. I and one Mk. II units, and adds 75 points to your force.

Boxed set. Stock #10-2111, ISBN 1-55634-498-8. $19.95.

Car Wars Division 5 Vehicle Guide
They're small but deadly! A dozen hot new Division 5 cars . . . with plenty of variant versions, and scenarios to use them. This book includes two different counters for each car - 24 in all - plus obstacles and other bonuses.

16 pages. Stock #40-1004, ISBN 1-55634-616-6. $7.95.

Car Wars Arena Book 1
In the arena, you'll show your stuff before thousands of cheering duel fans . . . You might become an ace. You might leave in a box. Eleven different arena diagrams, with scenarios for each one. The centerfold contains dozens of full-color 2-sided counters for obstacles and special arena features.

16 pages. Stock #40-2001, ISBN 1-55634-617-4. $7.95.

The Art of Matthew Stawicki
This beautiful hardcover book collects the finest works of Matthew Stawicki, a modern fantasy artist best known for his paintings for The Franklin Mint, Bantam, Wizards of the Coast, and others. With a foreword by Margaret Weis and descriptive notes by Stawicki, this book is not only a visual feast but also an intelligent, entertaining inside look at the world of one of today's top visual fantasists.

Hardcover, 112 pages, full color. Stock #60-1006, ISBN 1-55634-579-8. $29.95.


W A R E H O U S E   2 3   O N L Y 
d20 T-Shirt T-Shirt

Deep from the bowels of your laundry hamper it stalks you. You try to run -- but far too late! The hungry d20 T-Shirt surrounds you and pulls you inside it . . . is there any escape?

Includes full d20 stats for the T-Shirt and the "Detect T-Shirt" spell. Complies in all respects with the Open Gaming License and the d20 license -- although "respect" may not be the appropriate word . . .

This white t-shirt bears the d20 logo, the stats, and the spell on the front and the license text on the back. Impress your friends! Scare your parents! Buy this shirt!

T-shirt. Stock #9123, $18.00.

Combine Hovertruck

An individual Combine Hovertruck, the same model that is included in Combine Set 10.

When it has to get there NOW, you want hovertrucks. The point value of a hovertruck depends on the scenario.

1 unpackaged Combine Hovertruck. Stock #10-0223, $2.00.

Combine Light Artillery Drone

An individual Light Artillery Drone, the same model that is included in Combine Set 10.

The LAD is a brand-new howitzer-type unit designed for transport and quick setup! Each LAD is worth 6 points.

1 unpackaged Combine LAD. Stock #10-0224, $1.50.

Shell Shock

An individual Shell Shock figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged Shell Shock. Stock #16-3101, $3.00.

Homicide

An individual Homicide figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged Homicide. Stock #16-3102, $3.00.

The Butcher

An individual The Butcher figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged The Butcher. Stock #16-3103, $3.00.

Head Hunter

An individual Head Hunter figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged Head Hunter. Stock #16-3104, $3.00.

Sick Puppy

An individual Sick Puppy figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged Sick Puppy. Stock #16-3105, $3.00.

Krazy Karen

An individual Krazy Karen figure, the same model that is included in Frag Miniatures.

These futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute?

1 unpackaged Krazy Karen. Stock #16-3106, $3.00.


J U N E   2 0 0 2 

Frag (Reprint)
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's another one. Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!

Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!

Easy to learn, fast-moving, fun . . . two supplements are already out, and more are coming!

Boxed game with cards and color game map. Stock #1339, ISBN 1-55634-651-4. $34.95.

Robin's Laws of Good Game Mastering (Reprint)
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine) is here to help.

Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!

Whether you're a beginner or an experienced roller of the polyhedrals, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"

32 pages. Stock #3009, ISBN 1-55634-629-8. $9.95.

GURPS Character Builder (Reprint)
At last... an official character-creation program for GURPS. The GURPS Character Builder lets you design, optimize, store, modify, and print out characters in all the most popular genres. All the system's standard advantages, disadvantages, and skills are supported. Lots of extras, including a die roller, round out this package. (For Windows only. Sorry, Mac fans.)

CD-ROM in DVD case. Stock #5401, ISBN 1-55634-024-9. $24.95.

GURPS Middle Ages 1 2/e
Welcome to the age of chivalry, fealty and piety. GURPS Middle Ages 1 takes you to the rich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.

Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple jousts to the deadly Crusades, with details on melee weapons, siege weapons, armor, and castle defenses.

Also included are magic and religion . . . plus maps of castles, an abbey, and medieval England and France.

128 pages. Stock #6050, ISBN 1-55634-655-7. $22.95.

GURPS Traveller 25th Anniversary Set
This year marks the 25th anniversary of Traveller! Here's a special limited-run offer to celebrate, just in time for Origins: a copy of GURPS Traveller, plus Alien Races 1, the GURPS Traveller GM Screen, Planetary Survey 1: Kamsii and GURPS Lite . . . over $50 worth of current Traveller material for only $29.95. A great way to get started with THE classic far-future universe!

176-page book, 144-page book, 32-page supplement, and GM screen. Stock #6628, ISBN 1-55634-664-6. $29.95.

Transhuman Space: Spacecraft of the Solar System
28 different space vehicles and variants for the Transhuman Space setting, including both warships and civilian craft. Special ships include the Nadezhda bioship (a cybernetic organism combining machine with living flesh) and the rogue Automated Kill Vehicles left over from the Pacific War . . . artificially intelligent spacecraft with built-in bloodlust. These spacecraft can be adapted to any science-fiction background or roleplaying system.

Also: an overview of the major space forces: the Chinese PLAN-Space Forces, U.S. Aerospace Force, European ESCA, and the TSA, with background on their history, tactics, and fleet strength.

48 pages. Stock #6706, ISBN 1-55634-597-6. $11.95.

GURPS Castle Falkenstein: The Ottoman Empire
There are many empires in the fantasy-Victorian world of Castle Falkenstein . . . but none like the Ottoman Empire. Written by Phil Masters, GURPS Castle Falkenstein: The Ottoman Empire takes you to a land of ancient magicks, mad Sultans, deadly Djinn, and mazes of mysteries and plots. Stats are included for both the original Castle Falkenstein game and the GURPS version.

What's more, being based on the historical reality of the declining Ottoman Empire, this is a great reference for any game set in the 19th century, from cliffhanging adventures, through horrific confrontations with ancient and uncanny powers, to steampunk exploration of the Arabian deserts or railway-building in the Levant.

128 pages. Stock #6722, ISBN 1-55634-575-5. $22.95.

Ogre Miniatures: Combine Set 10 - Fast Convoy
When it has to get there NOW, you want hovertrucks. This set includes six fast cargo hovercraft. Their cargo includes four assorted cargo pallets and two broken-down Light Artillery Drones for instant reinforcement.

The LAD is a brand-new howitzer-type unit designed for transport and quick setup! The set also includes two complete LADs in combat configuration.

Each LAD is worth 6 points. The point value of a hovertruck depends on the scenario.

Boxed set. Stock #10-2110, ISBN 1-55634-628-X. $19.95.

Munchkin Miniatures
Kill the monsters, grab the loot, and stab your friends . . . in 3-D! Six hilarious metal minis sculpted by Richard Kerr, based on John Kovalic.s cartoons. Use them for ANY roleplaying game where you.re going to munchkin out! Six figures: the Original Super Munchkin with hammer and chainsaw, the Unnatural Axe Warrior Wench, the Spiky Armor Paladin, the Leather Armor Babe, the Killer Cleric, and the hairy-footed Halfling Wizard!

Extra bonus: a cardboard cut-out to let you create that most horrific of monsters . . . the dread Gazebo!

Boxed set. Stock #16-0101, ISBN 1-55634-665-4. $24.95.

Frag Miniatures
Six murderous metal miniatures for your next Frag game. Sculpted by Robert Olley, these futuristic fraggers don't know the meaning of fear. Or much else. But what does it matter, when they'll respawn in a minute? Also included: new rules and a special ability for each character!

Boxed set of 6 miniatures. Stock #16-0201, ISBN 1-55634-671-9. $24.95.

Postmortem: The Art of RK Post
From his work on Palladium's Rifts and TSR's Advanced Dungeons & Dragons Planescape campaign setting to Wizard of the Coast's Alternity and Magic: The Gathering, RK Post's work reveals a dark, disturbing vision. This book collects the best of Post's work, in both color and black and white, in an attractive hardcover with a brand-new cover painting. A hauntingly fun introduction by renowned fantasy master Brom completes this stunning tome of dark art.

Hardback, 64 pages. Stock #60-1005, ISBN 1-55634-611-5. $26.95.


W A R E H O U S E   2 3   O N L Y 
Munchkin T-Shirt (Female)
A high-quality beige T-shirt with the fearsome Munchkin Babe from the Unnatural Axe cover. Includes special rules to give the wearer a munchkinly bonus in tournament play!

T-shirt. Stock #9121, $18.00.

Munchkin T-Shirt (Male)
A high-quality beige T-shirt showing the gleeful Super Munchkin from the original Munchkin cover. Includes special rules to give the wearer a munchkinly bonus in tournament play!

T-shirt. Stock #9122, $18.00.


M A Y   2 0 0 2 

Transhuman Space: Fifth Wave
The first supplement to Transhuman Space is an overview of our home planet at the end of the 21st century. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed. Transhuman Space: Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers.

144 pages. Stock #6701, ISBN 1-55634-459-7. $24.95.

GURPS Mars
The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed to be a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life.

GURPS Mars describes Mars as it's been seen through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first colony . . . and as the wild imaginations of science fiction writers have pictured it!

Four different settings provide a Mars for every campaign, from hard science to "Attack of the Bug-Eyed Monsters."

128 pages. Stock #6715, ISBN 1-55634-534-8. $22.95.


A P R I L   2 0 0 2 

GURPS Cliffhangers 2/e
Adventure on the crumbling brink of disaster! This is the world of the dauntless heroes of the "pulp" adventure tales. Visit the exotic trouble-spots of a world in peril, and travel the trackless wastes of unexplored continents!

GURPS Cliffhangers includes background material on the world of 1925-1939; new hazards to be faced by the intrepid adventurer; suggestions for campaigns and adventures, and adapting the cliffhanging style to other milieus . . . and, of course, a guide to the style, rhetoric, and fiendish cunning of pulp-era villainy.

128 pages. Stock #6027, ISBN 1-55634-589-5. $22.95.

Car Wars Division 10 Set 1 - Firedemon vs. Hammer
This is the first of three Division 10 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three and set up a free-for-all! The Firedemon fries the opposition with twin computer-assisted flamethrowers. The Hammer slams its foes with a turreted Vulcan machine gun and SIX heavy rockets.

16 pages plus full-color counters. Stock #40-1101, ISBN 1-55634-573-9. $5.95.

Car Wars Division 10 Set 2 - Joseph Special vs. Scrambler
This is the second of three Division 10 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three and set up a free-for-all! Slow but tough, the Joseph Special mounts both an anti-tank gun and a rocket launcher, with a minedropper to the rear. The nimble Scrambler has twin machine guns and a micro missile launcher, plus an oil jet to deter pursuit. Each has a gunner as well as a driver.

16 pages plus full-color counters. Stock #40-1102, ISBN 1-55634-574-7. $5.95.

Car Wars Division 10 Set 3 - Eradicator vs. Blitz
This is the third of three Division 10 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three and set up a free-for-all! The Eradicator is a compact with a front-firing blast cannon (4 dice damage!), a gunner to handle it, and a spikedropper. The deadly Blitz is a ultra-low-profile ram car. It features solid tires, armored wheelhubs, and a rocket launcher.

16 pages with full-color counters. Stock #40-1103, ISBN 1-55634-582-8. $5.95.

Car Wars Division 15 Set 1 - Hotshot vs. Piranha
This is the first of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Hotshot is a luxury car that spits fire in all directions, with twin machine guns to the front, twin flamethrowers to the rear, and another FT on each side. The classic Piranha is a carload of trouble, with three front machine guns, plus a rocket launcher . . . and three gunnersm to fire them all at once.

16 pages with full-color counters. Stock #40-1201, ISBN 1-55634-583-6. $5.95.

Car Wars Division 15 Set 2 - Lightstrike vs. Banshee
This is the second of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Lightstrike is a heavily armored compact that mounts a single computer-targeted laser. The screaming Banshee is a mid-size that shatters its foes with a sonic cannon!

16 pages with full-color counters. Stock #40-1202, ISBN 1-55634-584-4. $5.95.

Car Wars Division 15 Set 3 - Vindicator vs. Dragon
This is the third of three Division 15 starter sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play; get all three for a high-powered free-for-all!

The Vindicator features a turreted recoilless rifle with an extra magazine, a machine-gun to the front, a minedropper, and a gunner . . . and over 200 points of armor! The deadly Dragon breathes fire with twin front-mounted heavy flamethrowers . . . and its tail carriess a deadly sting, with a heavy rocket and a micro-missile launcher.

16 pages with full-color counters. Stock #40-1203, ISBN 1-55634-585-2. $5.95.


W A R E H O U S E   2 3   O N L Y 
Chez Geek Blank Cards

Do you have your own ideas for Chez Geek cards? Now you can put them into play. This packet of 20 cards has Chez Geek backs and blank fronts. Add your own ideas to your deck!

20 blank cards (2 Job cards and 18 Life cards). Stock #1351, $4.95.


M A R C H   2 0 0 2 

Fire Zone (Frag Expansion 2)
The arena gets hotter! Fire Zone thrusts Frag players into two deadly new arenas where massive pools of boiling lava are as dangerous as the other players. A separate rulesheet details the new terrain and several new rules, including rocket jumps, knockback effects from weapons, and jump pads. A lot of destruction is packed into this inexpensive expansion for the best-selling "computerless first person shooter."

Double-sided map plus rulesheet. Stock #1343, ISBN 1-55634-619-0. $6.95.

Munchkin 2: Unnatural Axe
You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe . . . and show them whos the greatest munchkin of all.

112 cards. Stock #1410, ISBN 1-55634-554-2. $16.95.

Traveller Deck Plan 6 - Dragon-Class System Defense Boat
The Dragon-class 400-ton system defense boat is the most commonly encountered SDB in the Imperium. Dragons are used for customs patrol, piracy suppression, search and rescue operations, and many other missions. This set also includes deck plans for the 200-ton clamp-on jump shuttle, used to transfer SDBs from system to system (and a starship in its own right). Because the SDB is so often encountered on non-military missions, this deck plan will be of interest even to GMs who are not running military-oriented campaigns. It includes nine double-sided sheets (hexes on one side, squares on the other), and a set of Cardboard Heroes miniatures.

Nine 2-sided sheets plus Cardboard Heroes figures. Stock #7506, ISBN 1-55634-529-1. $19.95.

Car Wars Division 5 Set 1 - Killer Kart vs. Shrimp
Car Wars launches with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars host your own Amateur Night! The Killer Kart has launched the career of many an autoduellist . . . snipe with your machine gun, and discourage pursuers with dropped mines. The Shrimp is a lethal subcompact with body blades, a micro missile launcher in front, and a one-shot heavy rocket in back.

16 pages with full-color counter insert. Stock #40-1001, ISBN 1-55634-570-4. $5.95.

Car Wars Division 5 Set 2 - Stinger vs. Firecracker
Car Wars launches with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars host your own Amateur Night! The Stinger has high acceleration and a recoilless rifle for long-range punch. The Firecracker is a subcompact ram car with lots of armor and a single heavy rocket . . . and it drops explosive spikes!

16 pages plus full-color counters. Stock #40-1002, ISBN 1-55634-571-2. $5.95.

Car Wars Division 5 Set 3 - Napalm vs. Dagger
Car Wars launches with three Division 5 sets. Each one gives you rules, full-color 2-sided counters, a turning key, and two evenly matched car designs. Get one and play. Get 'em all and you've got six cars host your own Amateur Night! The Napalm barbecues its opponents with twin front-mounted flamethrowers. The Dagger is a ram car with a deadly micro-missile launcher. Division 10 variations are included for both cars.

16 pages plus full-color counters. Stock #40-1003, ISBN 1-55634-572-0. $5.95.


W A R E H O U S E   2 3   O N L Y 
Paneuropean Heavy Infantry

In urban settings and other places where the terrain can slow down armor, it's the infantry that gets the job done. Each figure represents a squad of heavy infantry and is worth 4 points. These figures come without bases, which can be ordered separately.

This is a single unpackaged miniature - that is, there is no box or blister pack. We'll ship it to you in a ziplock bag, along with any other miniatures that you order.

1 unpackaged Paneuropean Heavy Infantry. Stock #10-0515, $1.00.


F E B R U A R Y   2 0 0 2 

Chez Geek 2/e (Reprint)
Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the fun new card game that lets you set up house with your friends -- for as long as you can stand them. Get a job at the beginning of the game, and spend money and time to accumulate Slack points. You can have a party, hang out with friends, dodge losers, and play with the cats. Borrow from your roomies so you can have snacks while you watch TV. What other game gives you points for sleeping? Just look out for the car alarm. Drink, party, and sleep late as you pursue Slack points to win the game.

Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.

110 cards in a tuck box. Stock #1329, ISBN 1-55634-476-7. $16.95.

Frag Deadlands
The fast-moving "first person shooter" boardgame... mutated into the Weird West! This is a complete game combining the award-winning Deadlands background with the fast, fun Frag rules. Play as a magic-using huckster, an undead Harrowed gunslinger, or a Mad Scientist . . . frag your foes on the main street of Doomtown, and hang them on the gallows!

Boxed game with full-color cards and gameboard. Stock #1342, ISBN 1-55634-606-9. $34.95.

Robin's Laws of Good Game Mastering
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine) is here to help.

Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!

Whether you're a beginner or an experienced roller of the polyhedrals, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"

32 pages. Stock #3009, ISBN 1-55634-629-8. $9.95.

GURPS Horror 3/e
Horror has always been one of the most popular GURPS settings. This new Third Edition has been revised and updated by Kenneth Hite. It replaces the old historical settings with three brand-new campaign frames designed specifically for horror play. The focus is widened from supernatural horror to include psychological, cosmic, conspiratorial, and other subgenres. And many monster types are given racial templates so they can be used as PCs! With all new illustrations by Christopher Shy, this book will terrify players in new and unexpected ways . . .

128 pages. Stock #6004, ISBN 1-55634-453-8. $22.95.

GURPS Vehicles Expansion 2
Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field.

If high-tech isn't your cup of tea, GURPS Vehicles Expansion 2 also covers a warehouse of weird science and steampunk technologies suitable for anachronistic settings, from ether sails to perpetual-motion engines! Vehicles Expansion 2 requires GURPS Basic Set, Third Edition and GURPS Vehicles, Second Edition.

32 pages. Stock #6542, ISBN 1-55634-602-6. $8.95.

Transhuman Space: Orbital Decay
This book presents a research station in Earth orbit . . . a great setting for all kinds of campaigns . . . and a sinister mystery for characters to solve. Why has the station gone silent, where did all the bio-tech researchers go, and whats that clawing at the airlock door . . . ?

32 pages. Stock #6705, ISBN 1-55634-576-3. $8.95.

GURPS WWII: Hand of Steel
Set Europe ablaze with the special forces of WWII! Enter the world of the Commandos, Rangers, Brandenburger, and other special units as they undertake training nearly as dangerous as combat . . . then embark upon some of the war's most perilous and important missions! Includes unit histories, descriptions of special equipment, and much more!

32 pages. Stock #8002, ISBN 1-55634-592-5. $8.95.

Ogre Miniatures: Paneuropean Set 7 - Battlesuit Battalions
Infantry! Every army needs them to take and hold ground, and now your Paneuropean force can field them in the numbers you want. 48 squads to cover all your assets, plus 24 Heavy Weapons squads to add teeth to the crunchies! All together, this set adds 192 points to your army.

Boxed set. Stock #10-2207, ISBN 1-55634-492-9. $19.95.


J A N U A R Y   2 0 0 2 

GURPS Steampunk Hardback
GURPS Steampunk won the Origins Award for Best RPG Supplement of 2000. Then it sold out! Now it's back in print in a new deluxe hardcover edition with the same great full-color cover art. Written by William H. Stoddard, this book combines the mood of cyberpunk with the setting of an alternate Industrial Age, where computers run on steam power, walking colossi stalk the battlefields, flying ironclads rule the skies, and science is the new frontier. It covers the real events, politics, and personalities of the Industrial Age, as well as the weird science that could have been created . . . vehicles, robots, airships, and more.

Hardback, two-color interior, 144 pages. Stock #6049, ISBN 1-55634-605-0. $34.95.

GURPS Religion
Back in print! Everything you need to delve into the mysteries of creation and divine power. Players can create gods from fantasy and myth, or design their own pantheon. Also covers design of clerical characters and rules for the magical powers granted to the faithful.

176 pages. Stock #6510, ISBN 1-55634-202-0. $28.95.

GURPS Vehicles Expansion 1
Time for a tune-up! David Pulver's long-awaited supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles as well, with expanded rules for building everything from historical sailing ships to combine harvesters.

32 pages. Stock #6541, ISBN 1-55634-601-8. $8.95.

Transhuman Space
In the last decade of the 21st century, advanced biotech and interplanetary colonization have transformed our solar system into a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control. Transhuman Space is the core book of a new "hard" science fiction series, created by David Pulver and written by the top GURPS authors. More Transhuman Space books will appear through 2002 and 2003.

208 pages. Stock #6700, ISBN 1-55634-652-2. $29.95.

GURPS Traveller: Heroes 1 - Bounty Hunters
First in a series of mini-books that spotlight interesting professions for adventure! GURPS Traveller: Heroes 1 - Bounty Hunters gives templates for character design, and goes into detail about the risks and rewards of hunting criminals for money. Campaign ideas and adventure seeds are included, along with several completely worked out characters. This book will jump-start lots of GURPS Traveller adventures!

32 pages. Stock #6880, ISBN 1-55634-613-1. $8.95.

Floor Plan 4 - Mall of the Dead
You can get anything at the mall. But what good will the bounty of American consumerism do you when the dead walk again, and naught will satisfy them save the very flesh from your bones? Floor Plan 4 - Mall of the Dead is the latest in the Floor Plans series. Eight large, double-sided maps give you the entire layout of the multi-level mall. The maps use 1" square grid on one side, and 1" hex grid on the other, so the maps are equally useful for GURPS, d20, and many other systems. Floor Plan 4 - Mall of the Dead also includes a sheet of Cardboard Heroes (zombies, of course), adventure seeds, plus stats for All Flesh Must Be Eaten, the zombie-fest RPG from Eden Studios.

8 2-sided maps plus Cardboard Heroes. Stock #7304, ISBN 1-55634-557-7. $16.95.

Ogre Miniatures: Last War Set 1 - Convoy
Trucks are the mainstay of any armys supply lines. And in Ogre, theyre great moving targets. This box contains a dozen-wheeled trucks from the late 21st century, suitable for use by any army, and a dozen modular cargo loads of several different types. Theyre packed in our standard reusable plastic box. Use them for convoy raiding or evacuation scenarios . . . or for longer, operational campaigns.

Boxed set. Stock #10-2501, ISBN 1-55634-615-8. $19.95.

Ogre Miniatures: Ogrethulhu Set 2 - Spawn of Ogrethulhu
When the Ogrethulhu started EATING its victims, the fleeing survivors thought they had seen the depths of horror. But the madness had barely started. Because soon the pods on the monsters back began to swell. Then they burst wetly, and the victims emerged . . . unthinkably changed. The Ogrethulhu creates its own infantry support from its victims! The Spawn are packaged in a reusable plastic box. . . 72 infantry figures of 12 different and disgusting types. These monstrosities are somewhat larger than normal infantry, giving sculptor Richard Kerr more scope for his twisted imagination . . .

Boxed set. Stock #10-2702, ISBN 1-55634-604-2. $19.95.

Cthulhu Valentines
Eight cards for those you love in the worst way! Want to celebrate Valentine's Day . . . differently? Your loved ones will appreciate these Horror-themed Valentine cards. And if not, you can just build some NEW loved ones. Eight envelopes are included in the set. Each card has an illustration by a different top fantasy artist, including Ashley Wood, Bill Koeb, Jason Felix, and John Kovalic . . . and a macabre but heartfelt slogan. We think Lovecraft would approve. Give them to your friends, or save them to gloat over!

Eight cards, with envelopes, boxed. Stock #60-2004, ISBN 1-55634-612-3. $19.95.

Clyde Caldwell's Heartbreakers
Best known for his Heavy Metal, The Savage Sword of Conan, and Dungeons & Dragons work, Clyde Caldwell has been a great name in fantasy art for almost 20 years. This inexpensive postcard set features five of Caldwell's most gorgeous fantasy women. Mail them to your friends, or keep them for yourself.

Five postcards in plastic envelope. Stock #60-2005, ISBN 1-55634-614-X. $5.95.


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