February 16, 2006: OwlCon Report / Back In AustinI had a fantastic time at OwlCon. There were more than 600 attendees, lots of MIBS, lots of events . . . I spent most of the day playtesting various new submissions, including one that had made it into the office only a couple of days before. (It . . . ahhh . . . Well, you won't be seeing it. But it looked interesting and was worth trying.) Some of the others fared better, including a still-unnamed dice game I've been fooling with but had never actually gotten to play myself - because I missed the office session where we tried it out.Lessons learned:
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