August 16, 2011: Ogre 6e Status Report: 2012
I haven't done a good enough job recently of communicating the status of Ogre 6th Edition. The status is: Still planned, still the super-fancy as per the prototypes you can see on that page (and which I expect will show up in the display case at PAX in a couple of weeks) . . .
And definitely still not on track for 2011. I warned everyone in May that it might not happen in 2011, and now I can say it definitely won't. I knew that at the end of June, before I took July off, and I should have shared.
There's no sophisticated marketing reason (and, for that matter, no sinister financial reason) for the delay. It's just "not enough hours in Steve's day." Ogre takes a certain amount of concentration and "getting into state" to do right. It's fun, but it's a lot more demanding fun than, say, making up Munchkin curses.
I continue to get more mail about this than any other upcoming project (definitely more than for any single Munchkin projects, probably more than for any two). I know you want it; I want to do it . . . it's just going to take more work.
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