Tom Lentz, who played in Montana, took a lot of pictures and wrote some good commentary . . . so I'll just point you toward his page.
Incidentally, his speculations are dead on. Yes, this is a game I'm writing for fun rather than because I think it will be published – and yes, deck shots are too strong and hull shots too weak (already fixed; we'll see if it's fixed well enough). And yes, more space (and time) would have been better, but you work with what you get!
Big thanks to fellow Lego nut Derek Schin, who showed up at the con to help, and brought, not just the big ship, but 3 or 4 others!
-- Steve Jackson
Armory is currently in the process of merging with Chessex to form the new "Alliance" distribution company (see recent Pyramid stories). Alliance will be by far the largest distributor in the industry.
On Friday, I jet off to sunny Atlanta with sights set on the computer-industry megaconvention E3.
Once there, I'll be talking to several game developers and publishers on a few things we have brewing in the background. (I'll also be investigating the latest line of Lego "building blocks" for our Fearless Leader. These things are nearly sentient, to hear him tell it.)
If anyone out there plans to attend E3 and wants to chat, e-mail me Thursday and we'll set up a time and place. Just be warned: the Legos have asked me to block off 90 minutes. They seem a bit peeved about how many of their ancestors I misplaced in my youth ...
-- Gene Seabolt
"Those wacky funsters at Netscape have hooked up a bus sign to an SGI machine in their engineering department. Naturally, there's also a camera pointed at the sign. I can only imagine the mayhem that could be caused by an automated submission script fed by SJGs fnord generator..."
Or the rant generator, for that matter ...
Don't try this at home, kiddies.
-- Scott Haring
For many years, the methods (and results) of the fan balloting has been an arcane mystery to most observers. But now all is revealed, as a careful reading of the rules for the online balloting shows that fans may vote no more than 23 times.
We're not making this up.
The czars of baseball say that the number is equal to the average number of home games each team plays during the balloting period, and the limit is to make sure an online fan can't vote more than one who goes to the ballpark . . . but we know the real reason, don't we?
-- Scott Haring
Newest face around here is Doug Hall,who started May 11 as Convention Liaison, MiB Control, and general Marketing Assistant. Doug comes to us from a career that has included being a TV station manager at UT here in Austin, and a technical support rep for a large computer firm.
Doug's duties will include sorting out which conventions we will attend each year, see to it that the ones we cannot attend are supported with prizes and such, and overseeing the SJ games MiBs.
-- Loren WisemanWe've had a lot of inquiries on the Multimedia Designer opening here at Steve Jackson Games, but we've yet to find a candidate with that perfect qualification: They work cheap.
To review, we need someone with QuarkXpress experience, primarily to do production work on the GURPS CD-ROM. In return, you'll get valuable multimedia experience in text, animation, video and sound. It's not a programming job, and won't pay programming wages. It's more of an internship in multimedia production using the coming generation of coding-free tools.
The other qualifications are high initiative and willingness to relocate to Austin. If you can meet those standards -- and are eager to learn in this field -- drop me a line. We'll pay (not handsomely but fairly) for the privilege of teaching you.
-- Gene SeaboltSETI@home is a grand experiment to harness the spare power of hundreds of thousands of Internet-connected computers in the Search for Extra-Terrestrial Intelligence (SETI.)
Basically, when you're not using your system, you turn on the SETI@home screensaver, and it connects to THEIR system and picks up part of the data-analysis load. Yes, this kind of distributed computation can work, and if you stack up enough little PCs and Macs, they can outperform any mainframe . . .
- Suggested by Jayson Howell
Yes, Set 2. Eighty new cards (well, actually, 78, plus two blanks, and rules for playing them as Knightmare cards if you don't want to use them to make up your own). Like the first set, it makes chess more fun than ever. The set can stand alone, or it can be added to the original Knightmare Chess cards for an even wilder game!
Look for Knightmare Chess Set 2 in stores in June.
-- Scott Haring
We'll bask in the glow of our victory for a few days, but when Knightmare Chess Set 2 comes out (it's at the printer now), we'll probably play again. Stay tuned for updates.
-- Scott Haring
GURPS LITE is a 32-page distillation of the basic GURPS rules. Compiled by Sean Punch, it covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering.
The purpose of GURPS LITE is to help GMs bring new players into the game, without frightening them with the Basic Set, Compendiums, and a stack of worldbooks! With GURPS LITE, you can show your players just how simple the GURPS system really is.
It can also be used as a neophyte's stand-alone introduction to roleplaying . . . but it is really designed as a tool to let the experienced player bring his friends into the game.
It's available free, in PDF format, over the web. You are welcome to copy and distribute it freely, within the restrictions found at the bottom of p. 1 of GURPS LITE itself. It will also be included in some GURPS books, such as the upcoming GURPS Discworld.
-- Steve Jackson
But for now, we don't have enough to go with other than whispers of a major company buying another roleplaying company, or (in an alternate version) buying one or more of the second company's lucrative licensed properties, or (in an even more watered-down version) acquiring sub-licensing rights to that game or games. We know all the names, but we don't have the confirmation we need to run it that way.
Cryptic enough for you? We'll keep bugging people until somebody cracks, and then we'll tell you all about it.
-- Scott Haring
Check out the AMERICA'S SUBVERSION: The Enemy Within web page, if you dare . . .
-- Scott Haring
Read all about it in Pyramid Magazine.
-- Scott Haring
Read all about it in Pyramid Magazine. And stay tuned for more news on this story.
GURPS Wizards is a book full of magic-using characters from all times, Tech Levels and genres. It uses new "character template" system that makes designing characters easier, and includes over 100 sample characters, pre-built and ready to go.
And INWO SubGenius is also going out the door. Praise "Bob"! One hundred all-new, very weird cards for INWO that can be played as their own stand-alone game, or combined with the over 500 INWO cards already out there.
Look for both of these games on store shelves in the next week or so.
And to further inflame you with the Spirit of the SubGenius, here's a Rant Generator for instant gratification.
-- Scott Haring
And to celebrate, Jackie and I have created the Rant Generator. Every time you reload, it will give you a new AUTOMATICALLY GENERATED yet DOGMATICALLY CORRECT slice of SubGenius frothing wisdom. Praise "Bob"!
Don't just sit there. Get some rants! Buy the game! SLACK OFF!
Frisco del Rosario has written an article on Usenet-related card games, featuring INWO and Netrunner. He also has a few words about that underground favorite, Usenet: The Flaming. Check it out...
The story has it that one of the top five distributors has agreed to be acquired by another, also in the top five. (Yes, there were specific names attached to the rumor when we got it, but we're going to be a little bit discreet in case it's complete nonsense.) But if this merger/buyout is real, it would create one distributor with better than 30% of the market.
So stay tuned . . .
-- Steve Jackson
To subscribe, email list-request@rpg.net with the message: join gi.
-- Scott Haring
- Suggested by Dana Blankenship
Nothing modest about this event. For instance, tomorrow night's party is aboard the Queen Mary, which has been docked nearby for the last 30 years ago, as a hotel . . . but they tell me the ballrooms are still incredible. Tomorrow I get to see for myself!
-- Steve Jackson
My entirely-not-secret agenda: to come back with one or more deals for computer versions of my games . . .
-- Steve Jackson
We got these cool certificates from the Academy of Adventure Gaming Arts & Design the other day, to acknowledge our Origins Awards nominations, specifically:
It's a real-time letter column, playtest comment hub, community forum and center for cyberdiscussion, all rolled into one. We have about ten topics up and running already, with more to be added in the future. Check it out here, if you're a Pyramid magazine subscriber, that is. If not, then subscribe! already . . .
-- Scott Haring