TL 10 Planetary Sciences Specialist
[Created by email@example.com]
(0) ST 10
Advantages: (40 points)
Alertness +2, Intuition, XenoSolutions package (Patron, Reputation +2, Duty; 15 points).
Disadvantages: (-40 points)
Fear of Crowds, Severe Shyness, Pacifism: Self-defense Only
Quirks: (-5 points)
Beam Weapons (sonic)/TL10-14 (1), Climbing-13 (4), Computer Operation/TL10-12 (0.5), Cooking-12 (0.5), Driving (ATV/Crawler)-12 (2), Ecology/TL10-12 (2), El. Ops. (Sensors)/TL10-15 (6), Electronics (Sensors)/TL10-12 (2), Engineer (Mining)/TL10-11 (1), First Aid/TL10-13 (1), Fishing-12 (0.5), Geology/TL10-14 (6), Jumping-12 (1), Mechanic (Aircar)/TL10-13 (2), Mechanic (ATV)/TL10-13 (2), Meteorology/TL10-14 (4), Piloting (Aircar)/TL10-12 (2), Planetology (Earthlike)/TL10-17 (10), Powerboat-11 (1), Research-11 (0.5), Survival (<any>)-12, Swimming-13 (2), Stealth-13 (4).
Talk about your typical ranger! Drop the tech skills, and add a few things like Tracking and combat skills. Planetology becomes Naturalist, and Anton is probably Illiterate.
Modern and Near Future:
Planetology goes, probably turning into Naturalist, as Anton becomes a guide-type, expert in surviving in "the rough."
Anton is the man to see about a planet - any planet. He also shows a marked preference for tramping about the surface of a virgin world to the company of people in civilization.
There's a civilian version of Anton, used for a "tramp freighter" setting at convention games: Howard Jandret.