Steve Jackson Games GURPS – Generic Universal RolePlaying System

Howard Jandret

TL10 Planetary Scout

[Created by milliken@prismnet.com]
Total: 100 points

Attributes

(0) ST 10
(20) DX 12
(30) IQ 13
(0) HT 10

Advantages: (25 points)

Alertness +2, Intuition.

Disadvantages: (-40 points)

Fear of Crowds (mild), Pacifism: Self-defense Only, Severe Shyness.

Quirks: (-5 points)

[undetermined]

Skills:

Beam Weapons (Sonic)/TL10-14 (1), Beam Weapons (Lasers)/TL10-14 (1), Climbing-13 (4), Computer Operation/TL10-13 (1), Cooking-12 (0.5), Driving (ATV/Crawler)-12 (2), Ecology/TL11-12 (2), El. Ops. (Sensors)/TL10-15 (6), Engineer (Mining)/TL10-11 (1), First Aid/TL10-13 (1), Fishing-12 (0.5), Geology/TL10-14 (6), Jumping-12 (1), Mechanic (Aircar)/TL10-13 (2), Mechanic (ATV)/TL10-13 (2), Mechanic (Fusion Plant)/TL10-14 (4), Mechanic (Hyperdrive)/TL10-14 (4), Mechanic (Starship Systems)/TL10-14 (4), Mechanic (Thrusters)/TL10-14 (4), Meteorology/TL10-13 (2), Piloting (Aircar)/TL10-14 (8), Planetology (Earthlike)/TL10-13 (2), Powerboat-11 (1), Stealth-13 (4), Survival (Arctic)-12 (1), Survival (Desert)-12 (1), Survival (Plains)-12 (1), Survival (Woodlands)-12 (1), Swimming-13 (2).

Conversions:

Fantasy:

Again, typical ranger. Drop the tech skills, and add a few things like Tracking and combat skills. Planetology becomes Naturalist, and he's probably Illiterate.

Modern and Near Future:

Planetology goes, probably turning into Naturalist, as he becomes a guide-type, expert in surviving in "the rough."


Howard is the man to see about a planet - any planet. He also shows a marked preference for tramping about the surface of a virgin world to the company of people in civilization. Despite his passion for the outdoors, he's also the This Way Up's Mr. Fixit and second vehicle driver/pilot. He shares Karyn MacMillan's non-violent views somewhat, but is not as vehement about them.


There's a more "professional" version of Howard, used for the XenoSolutions troubleshooting games: Anton Spinelli.


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