Created for convention games, XenoSolutions is essentally a "space troubleshooting" corporation that hires out experts (or at least generalists) to go investigate various and sundry weird things that crop up in space or on planets . . . They've met hostile living metal, psionic critters that enabled Steam-powered Science to work (much to the delight of the lost human colony there), and even visited a planet with mages once.
The group generally gets a "modular" ship - it has the living quarters module, the engines module, and whatever else seems handy at the time.
The troubleshooting team of a lord, or perhaps there is a business that specializes in solving strange problems for other people.
Sort of a civilian "X-Files," as I understand the concept. Or maybe it's not civilian! Their assignments run less to covert ops. than to simple problem-solving. Consider adding "Unfazable" to many of the PCs.
XenoSolutions is either a Corporation itself, or a subsidary of a megacorp.
Selene Holmes, TL 10 Sensor/Computer Expert and Astrogator