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House Rules:
Weapons & Explosives

Psychedelic Goblin

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Weapon Power Accuracy Skill Required
Broken Bottle +1 -1 Small Weapon
Chain +2 -1 Small Weapon
Fencing Sword +2 +1 Small Weapon
Power Tool (*) +2 -2 Small Weapon
Spear/Trident +3 -- Large Weapon
Chainsaw (*) +4 -2 Large Weapon
Two-Handed Axe/Sword +5 -2 Large Weapon

(*) NOTE: Chainsaws and power tools such as drills, circular saws etc. aren't as effective in combat as you might initially think. They are, however, extremely intimidating, noisy, and nasty looking, and that's good enough reason for many demons.

Ranged Weapons

(from Psychedelic Goblin <942777U@merkland.rgu.ac.uk>)

Weapon Power Accuracy Range Shots
Bow/Crossbow +1 -- 30 --
Thrown Knife -1 -- (*) --
Thrown Rock -1 -1 (*) --
Thrown Spear +3 -- (*) --
.22 Derringer -1 +1 5 1 or 2
.22 Revolver -1 +1 5 9
.38 Revolver -- -- 10 6
9mm Automatic +1 -- 15 10
.357/.40/10mm +2 -- 15 10
.357 Revolver +2 -- 15 6 or 8
.41/.45/.44 Automatic +3 -- 15 9
.44 Revolver +3 -- 15 6
.50 Automatic +4 -- 15 8
.50 Revolver +4 -- 15 5
Sawed-Off Shotgun +6 -- 3 1 or 2
Pump-Action Shotgun +6 -- 3 1 or 2
9mm SMG +2 (+4/+6) (**) -- 3 30
5.56mm AR +3 (+5/+7) (**) -- 80 30

(*)For thrown ranges see the Throwing skill pg. 77.
(**) The number in brackets refer to the power of Bursts. The number on the left of the slash is for a 3 round burst. The number on the right of the slash is for a 6 round burst. Most fully auto firearms are geared for 3 round burst capability.

 

**Flaming Feather**

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