April 22, 2004: Now ShippingHere's what's heading to distributors this week. Look for them on your local game store shelves any time now:Greed Is Good!. . . and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it . . . but everyone else is between you and the exit!Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack . . . but some cards will change the rules when you least expect it! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
Boxed, with 168 full-color cards, six stand-up color figures with bases, map, and rulesheet.
Stock #1435,
ISBN 1-55634-727-8.
$24.95.
Believe It Or Not . . .Though you might not have a choice. 2100 is ruled by memetics -- the science of analyzing, engineering, and manipulating ideas. Memeticists know how to get into your head for power, money, and religion. Or just for the fun of it.
Transhuman Space: Toxic Memes explores cults, conspiracies, urban legends, and fads from around the world at the end of the 21st century. In a world where belief, fear, and ideology can be sculpted like clay, how does anyone know what they really think? Transhuman Space: Toxic Memes is a sourcebook for the Transhuman Space setting, and includes detailed rules for the creation and propagation of memes, technologies for controlling information and managing reputations, new characters, new templates, campaign ideas, and over a hundred cults, movements, conspiracies, myths, and fringe sub-cultures to use as adventure seeds, background flavor, and to enhance your game's sense that the world of Transhuman Space is a very strange place indeed. 144 pages.
Stock #6712,
ISBN 1-55634-726-X.
$26.95.
By Land, Sea, or Air . . .World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens of different countries. GURPS WWII: Motor Pool is the definitive sourcebook for it all. Using the WWII Modular Vehicle Design System from the GURPS WWII Core Rulebook (itself derived from GURPS Vehicles), Motor Pool has complete stats for combat vehicles of all types, from all theaters and combatants, in mankind's greatest conflict. No matter what type of GURPS WWII game you're playing, Motor Pool has the info you need to ramp up the action! 128 pages.
Stock #8011,
ISBN 1-55634-642-5.
$24.95.
The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in the city Assembly - or lose everything as the people turn against you and send you into exile. GURPS Greece includes detailed timelines and maps describing the world as the Greeks knew it, information on their religion, rules for the magic of the Hellenic myths, and a Bestiary describing the monsters and animal foes faced by Greek heroes.
128 pages.
Stock #6075,
ISBN 1-55634-096-6.
$24.95.
From the dawn of civilization to the Middle Ages . . . or in any fantasy game . . . GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas:
128 pages.
Stock #6526,
ISBN 1-55634-343-4.
$24.95.
A Sourcebook for Military/Mercenary Operations in the Far FutureEverything you need for a military-oriented campaign in the universe of Traveller! This book covers combat (and a soldier's life) in the 57th century; how to recruit, organize, and equip a mercenary unit; and the Imperial rules of war. There are descriptions of how armies are organized and equipped for Tech Levels from 5 to 12, discussions of strategy and tactics, and a comprehensive rundown on weapons and the other tools of the soldier's trade. In addition, deck plans for the 800-ton Broadsword class mercenary cruiser are included. Star Mercs also includes templates for military and mercenary soldier characters, sample missions, and a variety of units and NPC personalities your mercenary group might encounter, including the famed and feared Imperial Marines. 128 pages.
Stock #6604,
ISBN 1-55634-364-7.
$24.95.
Next to the mercenary game, the "independent trader" campaign is the most popular among Traveller players. This new book is the complete support volume for the Trader campaign. You can:
144 pages.
Stock #6606,
ISBN 1-55634-373-6.
$26.95.
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