April 2, 2003: June Schedule Change, July ReleasesIn a late shuffling of our release schedule, the following product is now slated for a June 2003 release:
GURPS Fantasy Bestiary
(Reprint)
GURPS Fantasy Bestiary also has a special chapter on Dragons, a complete list of spells used by the magical creatures in the book, and many more details every fantasy roleplayer will love!
128 pages.
Stock #6504,
ISBN 1-55634-184-9.
$22.95.
July ReleasesSteve Jackson Games announces the following products for July 2003 release:
Strange Synergy
Developed by Steve Jackson and illustrated by Phil Foglio (Girl Genius, GURPS IOU, XXXenophile), this game will be as much fun to watch as it is to play. No two games are the same. How many ways can you make four different teams of three warriors, out of 100 powers? The mind boggles, and the fun never ends! Boxed game with 112 cards, rules, warrior stand-ups and bases, game map, counters, and one die.
Stock #1360,
ISBN 1-55634-707-3.
$29.95.
"I'm a Ninja with the Dragon Claw Katana!" The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! Created by Steve Jackson. Munchkin Fu is completely compatible with the original Munchkin (and with Star Munchkin, if you're really nuts).
Boxed game with 168 cards, rules, and die.
Stock #1412,
ISBN 1-55634-677-8.
$24.95.
Lots of extras, including a die roller, round out this package. (For Windows only. Sorry, Mac fans.)
CD in DVD case.
Stock #5403,
ISBN 1-55634-699-9.
$24.95.
Here are complete rules for creating shapeshifter characters in GURPS, gathered and consolidated material from several previous books. Many examples are included, from powerful individuals to whole races of shapeshifters that are the stars (or the villains) of their own campaign settings. Create shapeshifter heroes, or fight body-switching menaces. From the traditional werewolf to the modern anime "house pet that becomes an ATV," here are rules and creatures that every campaign can use. 128 pages
Stock #6533,
ISBN 1-55634-452-X.
$22.95.
Starships also features a much more detailed version of the starship design rules in GURPS Traveller (including components for TL7-9, TL11, and TL13 designs). It collects all previously published components in one volume and offers new accessories and design options, as well as descriptions of the technology. It also includes complete designs for a selection of starships and smaller vessels -- the traders, lab ships, yachts and prospectors likely to be crewed by PCs. Each ship has its own detailed writeup and deck plans. These include:
144 pages.
Stock #6613,
ISBN 1-55634-475-9.
$24.95.
I S S A R I E S HeroQuest (formerly announced as the second edition of Hero Wars) has been completely revised, re-edited, and laid out in a new format. It includes complete rules for roleplaying in Glorantha, including beginner-friendly Character Creation, simplified Contest resolution, new rules for Hero Bands and Guardians, and streamlined Magic systems. New scenarios, a new heroquest, several hero bands, and a narrative example written by Greg Stafford breathe life into the rules for players and narrators alike. HeroQuest was written by award-winning designers Robin D. Laws and Greg Stafford. 256 pages.
Stock #ISS1001,
ISBN 1-929052-12-X.
$39.95.
|
|
||
Copyright © 2024 by Steve Jackson Games. All Rights Reserved.