Steve Jackson Games GURPS – Generic Universal RolePlaying System

Aaron Wong

TL 10 Doctor/Life Sciences Specialist

[Created by milliken@prismnet.com]
Total: 100 points

Attributes

(-10) ST 9
(20) DX 12
(45) IQ 14
(0) HT 10

Advantages: (25 points)

Animal Empathy, XenoSolutions package (Patron, Reputation +2, Duty; 15 points), Status +1 (doctor).

Disadvantages: (-40 points)

Combat Paralysis, Gluttony, Honesty, Sense of Duty, (to everyone he knows personally, -10 points).

Quirks: (-5 points)

[undetermined]

Skills:

Agronomy/TL10-12 (0.5), Animal Handling-16 (1), Anthropology-13 (2), Beam Weapons (sonic) /TL10-15 (2), Biochemistry/TL10-13 (4), Botany/TL10-13 (2), Computer Operation/TL10-13 (0.5), Cooking-13 (0.5), Diagnosis/TL10-16, Ecology/TL10-17, El. Ops. (Medical)/TL10-14 (2), Electronics (Medical)/TL10-12 (1), First Aid/TL10-20, Fishing-13 (0.5), Forensics/TL10-12 (1), Free Fall/TL10-11 (1), Genetics/TL10-12 (2), Naturalist-20 (16), Photography/TL10-13 (1), Physician/TL10-20 (16), Physiology/TL10-15, Piloting (Aircar)/TL10-12 (2), Psychology-13 (2), Riding (Horse)-17 (1), Skiing-11 (2), Surgery-15, Survival (<any>)-17, Swimming-12 (1), Tracking-15, Tangler-13 (4), Veterinary/TL10-19, Xenobiology (Terrestrial)-14 (2), Xenology-13 (2), Zoology-16 (1).

Conversions:

Fantasy:

Consider making him a mage (perhaps One-College Only: Healing), and Alchemy would definitely be right up his alley, specializing in Healing potions, of course. Literacy becomes an advantage. Drop or modify tech skills.

Modern and Near Future:

Modify or drop tech skills, as necessary, and give Dr. Wong a taste for however much adventure the group is supposed to be running into.


Dr. Wong is the oldest crewmember, at 38. Besides being an excellent doctor, he's an outstanding xenonaturalist as well, and is well-equipped to handle any of the life sciences. He's also no stranger to living in the wilds of a new planet.


There's a tramp-freighter version of Dr. Wong: Sean Antonelli.


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