Yrth Bard and Mage
[created by firstname.lastname@example.org]
(-10) ST 9
Advantages (77 points):
Eidetic Memory 1 (30 points), Literacy, Magical Aptitude +2, Musical Ability +2, Voice.
Disadvantages (-40 points):
Combat Paralysis, Overconfidence, Skinny, Sense of Duty (to everyone he knows personally, -10 points).
Quirks (-5 points):
Claims he's part elvish (he isn't); Likes to gamble; Bickers with his sister; Likes flashy magic; Prefers bright, fancy clothes.
Acting-14 (0.5), Bard-16 (0.5), Detect Lies-13 (0.5), Diplomacy-15 (0.5), Fast-Talk-14 (0.5), Fencing-10 (2), Gambling-14 (0.5), Heraldry-10, History-13 (0.5), Literature-13 (0.5), Merchant-14 (0.5), Musical Instr. (Lute)-15 (0.5), Performance-14, Poetry-14 (0.5), Savoir-Faire-13, Singing-11 (0.5).
Detect Magic-16 (1), Aura-16 (1), Light-16 (1), Colors-16 (1), Continual Light-16 (1), Flash-16 (1), Darkness-16 (1), Blur-16 (1), Invisibility-16 (1), Sound-16 (1), Voices-16 (1), Thunderclap-16 (1), Simple Illusion-16 (1), Complex Illusion-16 (1), Perfect Illusion-16 (1), Illusion Disguise-16 (1), Independence-16 (1), Lend Strength-16 (1), Recover Strength-16 (1), Lend Health-16 (1), Minor Healing-16 (1), Sense Foes-16 (1), Sense Emotion-16 (1), Truthsayer-16 (1), Mind-Reading-16 (1).
Weapons & Possessions
Smallsword: $400, 1#, impale 1-1.
Modern through Space:
Literacy becomes free, but Magery becomes more rare. Perhaps replace this with Charisma, and/or psi or Empathy. He's still a traveling performer.
"You are a wandering entertainer, although you also take on missions requiring tact, and sometimes do a little bit of, well, 'spying' is such a nasty word . . . . With you is your younger sister Sharra, who you try to keep out of trouble, with only modest success. You explain your small stature as elvish blood (not true, as far as you know, but it impresses the tavern wenches)."
"A few years back, you picked up the new swordfighting skill, fencing, from Araterre, but you're not very good at it. It really looks flashy, though!"