![GURPS Psionics GURPS Psionics](img/title.gif)
![Available as a digital file!](/img/ebook_on_e23_light.png)
Written by David L. Pulver
Edited by Chris W. McCubbin
Cover art by John Zeleznik
Illustrated by Dan Smith
GURPS Line Editor: Sean Punch
131 pages. PDF.
Price $7.99
Stock number 30-6040
Always Available – Click here to buy!
130 pages. Softcover.
Suggested Retail Price $22.95
Stock number 01-6080
ISBN 978-1-55634-923-2
Available Now at – Amazon
128 black-and-white pages, softcover.
Suggested Retail Price $9.95
Stock number 6040
ISBN 1-55634-196-2
Available Now – click here to order!
Mind Over Matter
Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.
In Psionics you'll find:
- Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
- Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism, and cyberpsi.
- More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat, and poltergeists.
- Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners, and psionic computers – even psionic starship drives!
- Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
- Complete Campaign Background – in which powerful psis struggle with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .
Already converted to Fourth Edition? GURPS Powers covers all of the mechanics from this book, though it doesn't include the setting information.
![Related Products Related Products](/img/siteframe/related.gif)
- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
![Bibliography Bibliography](/img/siteframe/biblio.gif)
- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.
![Errata Errata](/img/siteframe/errata.gif)
![Top of page](/img/siteframe/topofpage.gif)
Privacy Policy | Contact Us
|