Copyright © by Steve Jackson Games Incorporated.
P. 1. On the cover page, this printing was incorrectly marked as the third printing. It can be distinguished by the old-style GURPS logo on the title page.
P. 29. Add the following paragraph under Unconscious:
Telepathy and ESP powers may be both unconscious and uncontrollable, for a net 50% reduction in cost. They cannot be uncontrollable without being unconscious; thus, they are not listed separately under Uncontrollable, below.
P. 35. The title of the Telepathic Grappling sidebar should read Telekinetic Grappling. Note that this rule was added in the second edition – we'll repeat it here for those who don't have that edition.
A common telekinetic tactic is to grab someone and either dangle him off the ground or squeeze him. For grapple attempts using TK, success is not automatic; use the Close Combat rules (p. B111). Substitute TK skill for DX when making DX Contests. For ST Contests, use (maximum weight in pounds you can lift) divided by 25.
P. 39. In the example in the sidebar, a telepath with power 12 could attack an area with a 4-yard radius, anywhere within 400 yards.