Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.

Today's featured issue from the vault:

Space Gamer #67

Space Gamer #67 (January-February 1984)

Space isn't the final frontier; with Space Gamer #67 (cover date January-February 1984), it's just the beginning!

In addition to the regular game reviews, news, and letters, this issue features a complete adventure: "Interdiction Station," about a possible first contact that could go very wrong. Designed for Traveller, this scenario is generic enough for just about any sci-fi setting or system.

This issue also includes designer's notes, developer's notes, and additional rules for Orbit War (one of the games included with Space Gamer #66); comparative reviews of three classic spy games (James Bond 007, Espionage!, and Mercenaries, Spies & Private Eyes); and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76