Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.

Today's featured issue from the vault:

Space Gamer #52

Space Gamer #52 (June 1982)

Space Gamer #52 (cover date June 1982) rumbles from the past like an unstoppable tank – and the articles are fun to read, too!

In addition to the regular game reviews, news, and letters, this issue is targeted at Ogre/G.E.V.. It includes beginning defensive tactics for Ogre; strategies for tournament play; a quick-play variant called "Ogre Squash" (which uses modeling clay!); and "The Lone G.E.V.," a short story by game luminary Michael Stockpole – complete with game rules helpful for running the events of the story.

In addition, the magazine includes W.G. Armintrout's insight and advice for advertising a gaming club in a newspaper; "The Omni-Car," a super-spy vehicle for Traveller; useful information for solo TFT players; and more!

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!

The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76