Industry News

AN IMPORTANT ANNOUNCEMENT ABOUT PYRAMID'S FUTURE (plus Links to the Pyramid Archives)

The following item appeared on our Daily Illuminator site on November 7:


November 7, 2008: Pyramid: The Third Incarnation

This year, Pyramid turned 15 years old. When it started in 1993, Pyramid was a bimonthly print magazine. We were proud of it. It offered a wide variety of articles covering the entire gaming industry, it had a lot of loyal readers, and it won awards. Over time, buying habits changed, and printing costs rose. A print magazine was no longer economical, so after 30 print issues, Pyramid shifted to a weekly subscription access website, complete with archives, newsgroups, and a chat room.

And that was good . . . for a while. Times have changed again.

With more and more content of all kinds available free on the web, subscription sales slumped. We hoped that subscribers would be willing to pay for extra quality. In trying to reach that goal, we made Pyramid SUCH a good deal, in terms of price per word, that all our effort on it earned very little money. The obvious conclusion was to either kill the magazine completely, or bring it in line with other products with similar budgets. We didn't want to kill it, so we reinvented it again.

The new Pyramid will be released monthly in PDF format. Each issue will contain four times the word count of the weekly Pyramid, and will be priced at $7.95 -- in line with our other PDFs of similar size. Each issue will have a specific theme. The first . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 10, 2008


Copyright © 2008 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.