in_nomine-digest Tuesday, January 7 2003 Volume 01 : Number 2924 In this digest: IN> [3 Souls] The Thing with Three Souls Re: IN> [3 Souls] The Thing with Three Souls IN> The List Re: IN> The List Re: IN> The List IN> Hello and where's the Archive of old mail? Re: IN> The List Re: IN> The List Re: IN> The List IN> Valefor's triumph (was: The List) Re: IN> An odd Disadvantage Re: IN> The List Re: IN> Hello and where's the Archive of old mail? IN> A test. Re: IN> The List Re: IN> An odd Disadvantage Re: IN> The List IN> Ethereal Language RE: IN> [3 Souls] The Thing with Three Souls Re: IN> Hello and where's the Archive of old mail? Re: IN> The List Re: IN> The List Re: IN> Ethereal Language Re: IN> The List Re: IN> Ethereal Language RE: IN> In Nomine Character Encyclopedia is online! RE: IN> In Nomine Character Encyclopedia is online! RE: IN> In Nomine Character Encyclopedia is online! Re: IN> The List Re: IN> The List Re: IN> The List IN> Don't ask. ---------------------------------------------------------------------- Date: Mon, 6 Jan 2003 23:02:40 -0500 (EST) From: Neel Krishnaswami Subject: IN> [3 Souls] The Thing with Three Souls It's been a while since I've posted to this list, mostly because I haven't run or played in an In Nomine game for a while. I'm back because I'm pretty sure that the next campaign I'll run is going to be In Nomine, and I figure I can share my campaign prep with the list at large. - -*-*-*- IN NOMINE: THE THING WITH THREE SOULS ===================================== It's a fond tradition among science-fiction fandom that if an SF editor had ever gotten ahold of the bible, the Old and New Testaments would have been gotten the substantially more lurid titles "War-god of Israel" and "The Thing with Three Souls" instead. This campaign, _The Thing with Three Souls_ (or Three Souls for short), is an In Nomine game that makes use of the old Golden Age SF tradition of dressing up mythology in pseudo-scientific clothing. Style - ----- First, the end of the world will happen during the game. Since we are borrowing the apocalyptic imagery of Christian eschatology, we might as well get full use out of it. Moreover, the PCs will be crucial to Armageddon's outcome, too. The PCs will gain power relatively rapidly, and it's likely that one or more of them could be archangels or demon princes by the end of the game. Second, famous dead people will show up a lot. Larry Niven once observed that it's a lot of fun to stick people you dislike in Hell. I'll take full advantage of the opportunity, and I encourage players to do the same. Anyone who wants to play a demon with Richard Nixon as his bootlicking lackey has gotten fully into the spirit of things. :) Third, this game will NOT be a secret-world fantasy. I'm tired of the whole magic-in-the-shadows genre, so as part of the first adventure the big secret of celestial involvement on Earth will get exposed (possibly by the PCs, if you feel up to it), and from then on regular humans will know what's going on. You can expect to see Kobal on Letterman, tough cops tracking down Gabriel-inspired prophetic serial killers, and so on. The weird and the mundane will interpenetrate. Finally, while the game will contain a fair amount of humor, it's not primarily a comic game. So if you run into Sushi, the Demon of Ninjas, yes, he will seem like every bad Hollywood ninja stereotype brought to life. But: he's still a person. He's somebody who had his personality systematically mutilated to fit some perverse impulse Nybbas had for an instant sometime in 1986. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Mon, 6 Jan 2003 22:30:06 -0500 From: Elizabeth McCoy Subject: Re: IN> [3 Souls] The Thing with Three Souls At 11:02 PM -0500 1/6/03, Neel Krishnaswami wrote: > I'm pretty sure that the next campaign I'll run is going to be [...] >IN NOMINE: THE THING WITH THREE SOULS You realize, you need to have logs of this up on a website somewhere, when it happens? (Because I, for one, am entertained highly by the description and such a teaser is cruel without some followthrough!) - -- - --Beth, arcangel@io.com / archangel@sjgames.com Back in from shoveling snow, and my fingers are wimping out. ------------------------------ Date: Mon, 06 Jan 2003 22:49:04 -0500 From: "Brian Rogers" Subject: IN> The List The Mercurian known to most as Farley sat cross-legged on the floor of Yves' Library, flipping through a stack of old comic books. The mortal he was friends with had read them voraciously as a child, and Farley was trying his best to understand his human friend. As he skimmed through the copy of the 50-year-old magazine, a Seraph slithered up to him with a sad look in its six eyes. "Yes?" asked Farley, "Is there something you need?" "I'm sorry, Friend of Man," said the serpentine librarian, "You're on the list." "The list, Most Holy?" said Farley, unbelieving. "But... but why? What did I do?" "I'm sorry, Farley," said the Seraph, "You'll have to go." Let's take a look at the book Revelations III: Heaven and Hell: pg 69, under borrowing privileges. "A roll of 111 always succeeds; a roll of 666 means the angel is permanently barred from the Library." Let repeat that last part. "A roll of 666 means the angel is permanently barred from the Library." In Yves' Library, alone in Heaven, you can have Infernal Interventions. Lucifer has a Back Door into Heaven. It makes sense, I guess. Yves' Library consists of all recorded knowledge, even Kronos' Archive. Perhaps even Lucifer's private library. Lucifer uses it sparingly, planting the idea in Yves' librarians to ban angels from getting information Lucifer would prefer they didn't have. But the angels aren't stupid, either. They have been there for thousands of years, and have seen certain patterns emerge. Why haven't they said anything? Maybe they have been prevented somehow. Who knows how much power Lucifer has over them? Or maybe they silence order comes from a different source. After all, the List is recorded knowledge, and Yves knows all recorded knowledge. He can't not know about this. Brian - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Meet Singles http://corp.mail.com/lavalife ------------------------------ Date: Mon, 6 Jan 2003 20:58:45 -0800 (PST) From: Maurice Lane Subject: Re: IN> The List - --- Brian Rogers wrote: > In Yves' Library, alone in Heaven, you can have > Infernal Interventions. Lucifer has a Back Door into > Heaven. I never noticed that. Good one. :) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/18/02 (this is usually way out of date) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Mon, 6 Jan 2003 22:42:30 -0800 (PST) From: "Michael M." Subject: Re: IN> The List - --- Brian Rogers wrote: > Let's take a look at the book Revelations III: > Heaven and Hell: pg 69, under borrowing privileges. > "A roll of 111 always succeeds; a roll of 666 means > the angel is permanently barred from the Library." > Let repeat that last part. "A roll of 666 means the > angel is permanently barred from the Library." > In Yves' Library, alone in Heaven, you can have > Infernal Interventions. Lucifer has a Back Door into > Heaven. This is something that got to me too, but for another reason. While rolling up characters for another game with a math major it was brought up that the odds of rolling three of any number with three d6 is roughly 1:127, a ratprobabilityobablity it you consider how many angels are in there at any given time doing research. There must be a lot of angels being kicked out of a place they had to work hard to be allowed into. If my figures are wrong please let me know. ===== __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Mon, 6 Jan 2003 22:51:33 -0800 (PST) From: "Michael M." Subject: IN> Hello and where's the Archive of old mail? Hello everyone, I've just gotten into In Nomine recently and love the atmosphere. I'm kinda hoping that I run into a few old friends from the other major list I was on, The Palladium Mailing List. So, anyway, where are the old mail archives, and the new ones too? TIA Mike ===== Vitamancer Game balance humbles those who would arm-wrestle gods. __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 07 Jan 2003 03:21:16 -0500 From: "Brian Rogers" Subject: Re: IN> The List I came up with 1:216, but I'm no mathemetician. Less likely, but still too too likely. Especially for an immortal being who may have cause to use the library at least hundreds of times over the years. Obviously, this was pre-Beth. Anyway, I wrote this little thing to sort of show that I would NOT use it in a campaign I run. I like the Library as depicted in the Fiat Justitia website-gamelog thing. Helpful, easy to reference, and full of lots of cool goodies. If I died and went there, I could go to the library and watch the entire run of Babylon 5 if I felt like it. Maybe the super-secret stuff is hard to get into, but even still I wouldn't bar you on a random die roll. Secondly, I hate the idea of "set result on an unfavorable intervention" I've seen it in two places. Yves' Library in Heaven and Hell, and the Corporeal Song of Entropy in the Liber Canticorum. I disregard both of them. Brian - ----- Original Message ----- From: "Michael M." Date: Mon, 6 Jan 2003 22:42:30 -0800 (PST) To: in_nomine-l@lists.io.com Subject: Re: IN> The List > > This is something that got to me too, but for > another reason. While rolling up characters for > another game with a math major it was brought up that > the odds of rolling three of any number with three d6 > is roughly 1:127, a ratprobabilityobablity it you > consider how many angels are in there at any given > time doing research. There must be a lot of angels > being kicked out of a place they had to work hard to > be allowed into. > > If my figures are wrong please let me know. - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Meet Singles http://corp.mail.com/lavalife ------------------------------ Date: Tue, 07 Jan 2003 03:22:12 -0500 From: "Brian Rogers" Subject: Re: IN> The List > > --- Brian Rogers > wrote: > > > In Yves' Library, alone in Heaven, you can have > > Infernal Interventions. Lucifer has a Back Door into > > Heaven. > > I never noticed that. Good one. :) > > Moe > Thanks, Moe. Brian - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Meet Singles http://corp.mail.com/lavalife ------------------------------ Date: Tue, 7 Jan 2003 03:30:27 -0800 (PST) From: Maurice Lane Subject: Re: IN> The List - --- Brian Rogers wrote: > If I died and went > there, I could go to the library and watch the > entire run of Babylon 5 if I felt like it. Actually, the entire run of Bab5 is accessible from anywhere in Heaven... including all five seasons of what would have been Crusade and several concepts that currently exist only in JMS' mind and the Library. Just ask for it, and a screen will appear in front of you, complete with comfy chair, a wide variety of snacks and continuous commentary explaining everything - - or not. (pause) Hey, you /said/ that we were talking about Heaven, right? :) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/18/02 (this is usually way out of date) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 13:24:47 +0000 (GMT) From: =?iso-8859-1?q?Seraph=20Descending?= Subject: IN> Valefor's triumph (was: The List) --- Maurice Lane wrote: > > --- Brian Rogers > wrote: > > > In Yves' Library, alone in Heaven, you can have > > Infernal Interventions. Lucifer has a Back Door > into > > Heaven. > > I never noticed that. Good one. :) Which might explain valefor, and lucifer's leniency towards the soon to be prince of theft's audacity. It wasnt that Valefor obtained the Nostradamus Prophecies from the library, but that he found Lucifer's back door, and used it... that sort of innovation is exactly what lucifer would look for in a prince, and by binding him as a prince would keep the secret. - -FallenSeraph __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com ------------------------------ Date: Tue, 07 Jan 2003 07:34:22 -0500 From: EDG Subject: Re: IN> An odd Disadvantage At 02:34 PM 1/6/2003 -0800, Michael Walton wrote: >I'm not sure that I'd call this a Disadvantage, as it has >no direct effect on the sufferer and thus should not be >worth CP. It's more like a GM chew toy. };> Well, yes. I wanted to give it levels, and I didn't want it to *cost* points (since it has no direct effect on the sufferer); I couldn't think of a decent way to do that except as a very low-cost Disadvantage. Any thoughts? - -EDG ------------------------------ Date: Tue, 07 Jan 2003 07:16:36 -0500 From: EDG Subject: Re: IN> The List At 10:49 PM 1/6/2003 -0500, Brian Rogers wrote: >In Yves' Library, alone in Heaven, you can have Infernal Interventions. >Lucifer has a Back Door into Heaven. Nope. Let's repeat that last part, noting the exact terminology the writer used: "A roll of 666 means the angel is permanently barred from the Library." Nowhere is an Infernal Intervention mentioned. Mapping 666 to an Infernal Intervention is simply a convention we choose to impose upon the dice; it could just as easily be 555 or 262, although neither would have anything like the symbolism that 666 carries. Ultimately, what this means is that except in certain special circumstances, there is no difference, conceptually or odds-wise, between rolling 666 and rolling any other combination of numbers - except 111, which is a special case. (The certain special circumstances are defined as "when the roller is anywhere that is not Heaven", by the way.) What this effectively means is that the writer decided that one out of every 200 or so* borrowers should be permanently evicted from the Library. Since there is already a set of numbers which, when rolled on the dice, produce a result (under certain special circumstances) which tends to be viewed as negative from the perspective of the majority of the Heavenly Host and its servants, the writer decided to use that result to represent the one-out-of-200* which he or she wanted to achieve. The fact that the negative result did not occur outside those certain special circumstances - to wit, in Heaven - simply made the decision easier. In other words, the writer could just as easily have used any other die combination to represent this particular negative result; he or she simply used the result that players typically associate with Bad Things, with the understanding that that association was invalid in the location in which his or her negative result would occur. That being said, what a silly rule! One out of every 200* borrowers is permanently evicted from the Library, without any chance for parole or pardon? - -EDG * 216, really. ------------------------------ Date: Tue, 07 Jan 2003 07:29:10 -0500 From: EDG Subject: Re: IN> Hello and where's the Archive of old mail? At 10:51 PM 1/6/2003 -0800, Michael M. wrote: >where are the old mail archives, and the new ones too? The old digests are linked from the Resources page (which should, off the top of my head, be http://www.sjgames.com/in-nomine/resources.html). The digest directory should be something like http://www.sjgames.com/in-nomine/digests/, but don't quote me on that; for some reason, my entire Internet connection is down right now except for email, so I can't check. (I can resolve hosts, but I can't connect to them; I have reason to believe that the firewall is broken, since my connections are being consistently refused.) The old digests are complete from Digest 1-1 through August 2001 (whatever number that may be; we're on 1-2923 right now), where they stop abruptly. The new digest page lives, again off the top of my head, at http://www.sjgames.com/in-nomine/articles/new/digests/. If I remember correctly, this collects digests from 12/31/2001 to June 2002; I might be off by a month in either direction at the end. Please don't ask why the old digests stopped archiving properly. The current answer is "I have no freaking clue". Please don't ask why the new digests are out of date, or why August 2001 - December 2001 aren't uploaded. The current answer is "I have to upload them by hand, I only have my digest archives at home, I don't have a particularly stable Internet connection at home, and the digests from 8/01 - - 12/01 are in one giant text file which I'm going to have to chop down to its component pieces before I can upload the digests." - -EDG ------------------------------ Date: Tue, 07 Jan 2003 08:44:42 -0500 From: EDG Subject: IN> A test. Primarily to see if my posts are ever actually going to show up; I sent them when my Internet connection was supremely flaky, and I'm not sure they ever got past the SMTP server. And now, an ObIN. Skill: Pinging (Perception; no Default (see description)) Pinging is a skill that only Symphonically aware individuals can possess, as it involves a very fine control over perception of the Symphony itself. (In fact, it is argued by some that Symphonic awareness is only the ability to use this skill unconsciously at the default level.) The skill has no true default; rather, any Symphonically aware character is using it constantly at a 0 check digit. Anyone with ranks in the skill, however, can focus their perception of the Symphony, effectively testing the waters around them; on a successful Pinging check, the range at which the character can hear Disturbance is multiplied by (1 + the character's Pinging level) for CD minutes. However, on a failure, the range is *divided* by the same amount, for the same amount of time. Pinging may not be used again until the duration expires, regardless of success or failure. (Yes, this is potentially a pain in the butt.) - -EDG ------------------------------ Date: Tue, 7 Jan 2003 05:49:00 -0800 (PST) From: Michael Walton Subject: Re: IN> The List - --- Maurice Lane wrote: > Actually, the entire run of Bab5 is accessible from > anywhere in Heaven Well, that makes me more anxious to go. 0:> > Hey, you /said/ that we were talking about Heaven, > right? Oh yeah. Which means the second and third seasons of Firelfy are showing there, too. =====

Michael Walton, #US2002023848

"War may sometimes be a necessary evil. But no matter how necessary, it is always evil." -- Jimmy Carter

__________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 05:55:04 -0800 (PST) From: Michael Walton Subject: Re: IN> An odd Disadvantage - --- EDG wrote: > Well, yes. I wanted to give it levels, and I didn't want > it to *cost* > points (since it has no direct effect on the sufferer); I > couldn't think of > a decent way to do that except as a very low-cost > Disadvantage. I can think of three ways to do it. 1) It's an Advantage and costs points because there are parties in both Heaven and Hell who would love to have someone with the ability to engender supernatural-but-still-human operatives on the payroll. 2) It's neither an Advantage nor Disadvantage to be Hallucinogenetic, but it's an Advantage to be the offspring of such a person. 3) It's a Disadvantage because it marks the sufferer as a target for certain angels (most notably Tsayadim). =====

Michael Walton, #US2002023848

"War may sometimes be a necessary evil. But no matter how necessary, it is always evil." -- Jimmy Carter

__________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 07 Jan 2003 11:38:45 -0400 (EDT) From: Randy Finder Subject: Re: IN> The List On Tue, 7 Jan 2003, Brian Rogers wrote: > I came up with 1:216, but I'm no mathemetician. it is 1 time in 216 and I am a mathematician. (Or at least that is what my degree says) > > Less likely, but still too too likely. Especially for an immortal > being who may have cause to use the library at least hundreds of times > over the years. Agreed. Possible solution... The files for Fate, the game and Lucifer's private library are almost certainly going to be written in *helltongue*. Change the Infernal intervention to the following... Book is in Helltongue. Superior responsible for the documents (Kronos,Asmodeus, Lucifer) finds out that the angel in question was viewing the document at the moment they start reading and which document. Book is in a Mortal language. Book is damaged and Yves/Beth assigns angel to find mortal copy to enable new copy of book in heaven to bee created. Book is in Angelic. Not sure what would be appropriate here, maybe no intervention Book is in an Ethereal language (do such things exist)? NOt sure here... randy - -- Leadership, Friendship and Service - Alpha Phi Omega ------------------------------ Date: Tue, 7 Jan 2003 10:55:28 -0800 (PST) From: Michael Walton Subject: IN> Ethereal Language - --- Randy Finder wrote: > Book is in an Ethereal language (do such things exist)? Probably not. Ethereals are created by dreams (mostly those of humans), so they likely speak the languages of the populations that create them. =====

Michael Walton, #US2002023848

"War may sometimes be a necessary evil. But no matter how necessary, it is always evil." -- Jimmy Carter

__________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 14:35:51 -0500 From: "Wajenberg, Earl" Subject: RE: IN> [3 Souls] The Thing with Three Souls What form of Doomsday are you using? Have already mapped it out? Earl ------------------------------ Date: Tue, 7 Jan 2003 11:41:13 -0800 (PST) From: "Michael M." Subject: Re: IN> Hello and where's the Archive of old mail? Thank you! the links worked great. Now I can catch up on most of the back stuff. *entering Lurk mode* ===== Vitamancer Game balance humbles those who would arm-wrestle gods. __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 12:54:56 -0800 From: Daiv Subject: Re: IN> The List At 3:21 AM -0500 1/7/03, Brian Rogers wrote: > >Maybe the super-secret stuff is hard to get into, but even still I >wouldn't bar you on a random die roll. Well, there is room for another interpretation of this idea. More than any other AA*, Yves is Ineffeble. When Yves does stuff, it is often for no obvious or even apparent reason. So, it may simply be a result of Yves knowing that allowing an Angel to continue research on this particular subject will lead to his eventual Fall... Or, that keeping the angel away from the library is Necessary to the angels Destiny. It does not have to make sense, to anyone else... Yves frequently does not, in the moment. But sometimes, later on, it may become apparent. So, if you use this, you can also use it as one of those "you are not cleared for this information" Maguffins, for which Yves is so useful. Though, if you really want o add a sense of importance to this occasion, then make a point of having Yves show up to kick the character out. >Secondly, I hate the idea of "set result on an unfavorable >intervention" I've seen it in two places. Yves' Library in Heaven >and Hell, and the Corporeal Song of Entropy in the Liber Canticorum. >I disregard both of them. > >Brian > Eh. that is what makes it a game; there is a random element, the exists outside of both the Players and the GMs control. Of course, if you want (as a GM) to ignore the dice result, do it. That is what makes it Your Game. I, for one, like using the randomness to my advantage. Then again, I am am a devout involuntary Discordian (Creed; Give her praise and thanks and maybe she will finally leave me alone! {no, it never works, but nothing else works either}) so my perspective is a little... skewed. Or maybe it is the coffee... -Daiv, tech writer in service to coffee. illegible scrawl drunken writing on the brain what ... is your name?! - -- wireless network 802.11 transparent bamboo ------------------------------ Date: Tue, 7 Jan 2003 13:01:02 -0800 From: Daiv Subject: Re: IN> The List At 3:30 AM -0800 1/7/03, Maurice Lane wrote: >--- Brian Rogers >wrote: >> If I died and went >> there, I could go to the library and watch the > > entire run of Babylon 5 if I felt like it. > > >Hey, you /said/ that we were talking about Heaven, >right? > >:) > >Moe Perhaps. But there is always that nagging, minute chance, that you might get the entire run of Green Acres with Rice cakes, instead, because... Yves decided it was what you really need. Hmmm.... The Angel of Giving you what you need rather than what you want (Angel of Need, for short). Servitor of Destiny, perhaps? I am going to say, the most likely candidate would be Bright Lilim. Damn. Now i have to do I a write up... My own fault for getting Her attention... of course, nothing gets Her attention like trying not to get Her attention. Sigh. Back in a while. -Daiv, Tech Writer in Service to Coffee, in Search of a Superior. - -- wireless network 802.11 transparent bamboo ------------------------------ Date: Tue, 7 Jan 2003 13:33:22 -0800 (PST) From: Jennifer Shih Subject: Re: IN> Ethereal Language - --- Michael Walton wrote: > --- Randy Finder > wrote: > > Book is in an Ethereal language (do such things > exist)? > > Probably not. Ethereals are created by dreams > (mostly > those of humans), so they likely speak the languages > of the > populations that create them. Unless if the humans who created them gave them different languages, of course. Like that Tolkien guy, for instance. - -Jennifer __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 16:35:25 -0500 From: Elizabeth McCoy Subject: Re: IN> The List At 10:49 PM -0500 1/6/03, Brian Rogers wrote: >Let's take a look at the book Revelations III: Heaven and Hell: pg 69, under >borrowing privileges. Is that in the Yves section or the Heaven section? (I really _must_ get my books down here sometime. Sometime when I don't have a screaming headache, say...) - -- - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 7 Jan 2003 14:32:02 -0800 (PST) From: Michael Walton Subject: Re: IN> Ethereal Language - --- Jennifer Shih wrote: > Unless if the humans who created them gave them > different languages, of course. Like that Tolkien guy, > for instance. Good point. Which means that there's a whole lot of Ethereals who speak Klingon. =====

Michael Walton, #US2002023848

"War may sometimes be a necessary evil. But no matter how necessary, it is always evil." -- Jimmy Carter

__________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Tue, 7 Jan 2003 15:28:10 -0800 From: "Steven Feldon" Subject: RE: IN> In Nomine Character Encyclopedia is online! Um. Brian, what address did you use? I received no mail from you, and I'm concerned about that, since I thought I had all of my addresses forwarding correctly. (And besides, per EDG's thought, I was in Disneyland this last week, and off email. :) ) I'm trying to work with Sage to get the incyclopedia.org domain transferred to SJG's control, so that domain problems like the one that have kept the INcyclopedia down for the last three months won't recur. I'm also working with another volunteer to make sure that the site is maintained; I have to admit that it became something of a third priority for me while the game was dormant. I'm glad that there's a desire to have the site up, but I can really urge people not to go through the pain--the site in its last format was nearly two thousand hour's work. At the very least, I'm going to make sure that the last update of the data is available soon. (I'm hoping in the next few hours, but surely in the next couple of days. URL to be announced when the data stops copying.) And while I can't do more than suggest that it might be a duplication of effort for someone else to index the game, I can strongly suggest that a) these creations are the property of SJG, and saying otherwise is questionable and b) I'd prefer that the names INcyclopedia and In Nomine Character Encyclopedia be used only to refer to my work, to avoid the confusion that EDG also mentions. . . And also, honestly, because I've lived with this project for five years, I'd like to hand it off myself. Thanks, all. steve ------------------------------ Date: Tue, 7 Jan 2003 15:34:14 -0800 From: "Steven Feldon" Subject: RE: IN> In Nomine Character Encyclopedia is online! I'm pleased to announce that pages are being copied to http://www.feldon.org/incyclopedia as we speak. You can start from http://www.feldon.org/incyclopedia/byname-short.html until the index loads. :) steve - -----Original Message----- From: Steven Feldon Sent: Tuesday, January 07, 2003 3:28 PM To: 'in_nomine-l@lists.io.com' Cc: 'steve@feldon.org' Subject: RE: IN> In Nomine Character Encyclopedia is online! Um. Brian, what address did you use? I received no mail from you, and I'm concerned about that, since I thought I had all of my addresses forwarding correctly. (And besides, per EDG's thought, I was in Disneyland this last week, and off email. :) ) I'm trying to work with Sage to get the incyclopedia.org domain transferred to SJG's control, so that domain problems like the one that have kept the INcyclopedia down for the last three months won't recur. I'm also working with another volunteer to make sure that the site is maintained; I have to admit that it became something of a third priority for me while the game was dormant. I'm glad that there's a desire to have the site up, but I can really urge people not to go through the pain--the site in its last format was nearly two thousand hour's work. At the very least, I'm going to make sure that the last update of the data is available soon. (I'm hoping in the next few hours, but surely in the next couple of days. URL to be announced when the data stops copying.) And while I can't do more than suggest that it might be a duplication of effort for someone else to index the game, I can strongly suggest that a) these creations are the property of SJG, and saying otherwise is questionable and b) I'd prefer that the names INcyclopedia and In Nomine Character Encyclopedia be used only to refer to my work, to avoid the confusion that EDG also mentions. . . And also, honestly, because I've lived with this project for five years, I'd like to hand it off myself. Thanks, all. steve ------------------------------ Date: Tue, 7 Jan 2003 18:35:18 -0500 From: Elizabeth McCoy Subject: RE: IN> In Nomine Character Encyclopedia is online! At 3:28 PM -0800 1/7/03, Steven Feldon wrote: >And while I can't do more than suggest that it might be a duplication of >effort for someone else to index the game, I can strongly suggest that >a) these creations are the property of SJG, and saying otherwise is >questionable and b) I'd prefer that the names INcyclopedia and In Nomine >Character Encyclopedia be used only to refer to my work, to avoid the >confusion that EDG also mentions. . . [...] I need to get some time to look at the other thing myself, but, ah, what he (and EDG) said. - -- - --Elizabeth McCoy, In Nomine Line Editor (arcangel@io.com) ------------------------------ Date: Tue, 07 Jan 2003 20:54:31 -0500 From: "Brian Rogers" Subject: Re: IN> The List > >Secondly, I hate the idea of "set result on an unfavorable > >intervention" I've seen it in two places. Yves' Library in Heaven > >and Hell, and the Corporeal Song of Entropy in the Liber Canticorum. > >I disregard both of them. > > > >Brian > > > Eh. that is what makes it a game; there is a random > element, the exists outside of both the Players and the GMs control. > Of course, if you want (as a GM) to ignore the dice result, do it. > That is what makes it Your Game. > I, for one, like using the randomness to my advantage. Then > again, I am am a devout involuntary Discordian (Creed; Give her > praise and thanks and maybe she will finally leave me alone! {no, it > never works, but nothing else works either}) so my perspective is a > little... skewed. Or maybe it is the coffee... > What I mean is, I dislike the set result. I think an Intervention should be tailored to the situation. It may seem random, but it should be deliberately random. :) For instance, a 666 in the Library might give you horribly wrong information that sends many people spiraling toward their fate. (Assuming I allowed Infernal Interventions in Heaven, which I wouldn't) An unfavorable intervention on the Corporeal Song of Entropy used on a vessel, might reduce you to the age of an infant, inflict you with the Bound discord, and make you immune to the song until the vessel dies of old age. Interventions aren't simple botches, and shouldn't be treated as such. Brian - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Meet Singles http://corp.mail.com/lavalife ------------------------------ Date: Tue, 07 Jan 2003 21:01:12 -0500 From: "Brian Rogers" Subject: Re: IN> The List > At 10:49 PM -0500 1/6/03, Brian Rogers wrote: > > >Let's take a look at the book Revelations III: Heaven and Hell: pg 69, under > >borrowing privileges. > > Is that in the Yves section or the Heaven section? (I really _must_ get > my books down here sometime. Sometime when I don't have a screaming > headache, say...) It's in the Heaven section. Brian - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Meet Singles http://corp.mail.com/lavalife ------------------------------ Date: Tue, 7 Jan 2003 18:44:46 -0800 From: Daiv Subject: Re: IN> The List At 8:54 PM -0500 1/7/03, Brian Rogers wrote: > > >Secondly, I hate the idea of "set result on an unfavorable > > >intervention" I've seen it in two places. >Interventions aren't simple botches, and shouldn't be treated as such. > >Brian >-- On this, I agree. I suggest that being Banned from the Library may not, intrinsically, mean that Lucifer has a way into the Archive. On the other hand, I do agree that being Banned from the Library should not be the ONLY "bad thing" that can happen, on an unfavorable result. On the other hand, i would suggest that just occasionally, things that appear to be Bad Things that occur in heaven turn out, sometime later, to be Good Things. Because, hey, the life of a GM is not so difficult that keeping track of what interventions occur when and where, and how they should affect games many months of real time in the future is outside the realm of reasonable expectations. Right? -Daiv, Tech Writer in service to Coffee, in search of a superior each time seeing her not pain, memory of pain lightning broken tree - -- wireless network 802.11 transparent bamboo ------------------------------ Date: Tue, 7 Jan 2003 20:54:22 -0800 (PST) From: Maurice Lane Subject: IN> Don't ask. No. Really. Moe Songs of Recto-Cranial Inversion That -is- the polite name. These Songs are new: new enough to be topical, in fact. They're technically considered to be common, but a few of the more dignified Superiors on either side are a bit reluctant to give them out. Considering that the Songs still seem to have a bit of metaphorical rawness to them, that's not too surprising. Corporeal Yes, exactly what you think happens, happens: the contents of the target's cranium and large intestine switch places. It also is precisely as disgusting to witness as one might imagine, right down to the sound effects. Damage is meaningless, for humans (it kills them instantly): for celestials, treat as a ranged attack with a Power equal to (4x the level of the Song) plus (the CD of the successful Song roll). Despite it's powerful nature, this Song is not commonly used: it's hard to explain the aftereffects, the Disturbance generated is almost frighteningly high and, worse of all, any unfavorable Intervention on the roll invariably results in the user having the contents of his cranium and large intestine switched. Ethereal The target's ability to make intelligent (or even intelligible) plans goes right into the toilet. S u b tract the CD (the effective level of which cannot be higher than the level of the Song) from any skill roll made by the target. If this causes a roll to fail, then the target will only apparently succeed: the failure will become obvious at usually the worst possible moment. Celestial Those successfully targeted with this Song become loud, rude, obstinate, opinionated and often quite prejudiced. On the one hand, this gives a base reaction modifier of -1/Song level and a -3 to all social-based skills; on the other, someone under this Song's influence get a +2 to resist a Balseraph or Impudite resonance. Habbalah and Shedim still like them just fine, though. Bonus: Dark Humor Essence requirement: 6 for the Corporeal Song; 2 for the Ethereal and Celestial. Degree of Disturbance: Essence spent x (CD + level of the Song) for the Corporeal Song, 0 for the Ethereal and Celestial. Please also note that the above calculation for the Corporeal Song does not include Disturbance generated from the death of a human. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/18/02 (this is usually way out of date) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ End of in_nomine-digest V1 #2924 ********************************