Helam, Mercurian Friend of the Lord's Troops

By Phillip DesJardins

**Flaming
Feather**

Corporeal Forces: 4
Strength: 8
Agility: 8
Ethereal Forces: 5
Intelligence: 9
Precision: 11
Celestial Forces: 5
Perception: 10
Will: 10

Vessel: Burly human male/4, +2 Charisma

Skills: Chemistry/4, Computer Operation/3, Detect Lies/2, Dodge/6, Driving/3, Electronics/4, Engineering/3, Fast-Talk.4, Fighting/6, Knowledge (US legal system/6), Lockpicking/4, Lying/4, Move Silently/5, Ranged Weapon (Pistol/4), Savoir-Faire/6, Small Weapon (Knife/6)

Songs: Charm (All/4), Healing (Corporeal/6), Numinous Corpus (Acid/4, Claws/6, Feet/6, Tail/4, Wings/6), Possession/6, Shields (All/6), Plagues (Celestial/5)

Attunements: Seraph of the Sword, Ofanim of the Sword, Mercurian of the Sword, Hunt

Demons underestimate Mercurians. Y'see, even though they know that Mercurians are allowed to be violent towards demons, the fact is most Mercurians never learn enough combat skill to be a threat. Helam is an example of that rarest of creature, the Mercurian demon hunter.

Don't laugh. Laurence trusts him. If anything, his resonance as a Mercurian makes him potentially far more usefull than a Malakite. He acts as a free agent, going wherever Laurence sends him. Once there, he investigates suspected diabolical activity for a while, using his resonance to guide him as much as it can(The Mercurian resonance can't tell you if someone's a demon, but I imagine it can give you a few pointers to finding out if they are or not). Once he's confirmed someone as being a demon, then he strikes.

He knows who your friends are. He knows your job. He knows your hobbies. He knows your interests, what most people call you and possibly your favorite beer. And then he sets to destroying these, one by one. His eccletic list of skills represents the various tactics he has to employ in order to set about doing this, but in general his modus operandi follows a simple pattern. He destroys relationships, gets people fired from jobs, foils any plots in motion, and generally takes the demon's Role and sends it crashing and burning. The best part is that most demons are paranoid enough that when it happens they'd assume that it's other demons that are the source of their problems: after all, they're "The only ones who know enough about my operations to do it." This usually leads to further chaos as they lash out at their allies, and gives Helam more targets for later.

And yes, after it's all over he does go in and kill the demon, usually with the help of whatever Malakim are available. That way when they come out of Trauma, they get to explain to their boss how the Hell their earthly operations got so far off-track. And for the record he does practice similar activities on Hellsworn, minus the killing part. It helps to teach any potential demonic underlings that it isn't worth the price.

The moral of the story: Demons shouldn't overlook Mercurians. Especially Mercurians who are welcome at the Eighth Virtue.

**Flaming
Feather**

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