TL10 Merchant/Administrator/Computer Expert
[Created by email@example.com]
(0) ST 10
Advantages: (60 points)
Eidetic Memory 2 (60 points).
Disadvantages: (-40 points)
Absent-mindedness, Albinism, Squeamishness (mild), Unattractive.
Quirks: (-5 points)
Efficiency freak; [4 undetermined]
Accounting-13 (1), Administration-19 (2), Astrogation-16 (2), Astronomy/TL10-15 (2), Beam Weapons (sonic)/TL10-15 (2), Chemistry/TL10-13 (1), Computer Operation/TL10-15 (1), Computer Programming/TL10-19 (4), Economics-13 (0.5), El. Ops. (Sensors)/TL10-13 (0.5), Electronics (Computers)/TL10-15 (2), Free Fall/TL10-11 (1), Genetics/TL10-12 (1), History-14 (1.5), Jeweler/TL10-12 (0.5), Literature-14 (1.5), Mathematics-15 (2), Merchant-18 (3), Nuclear Physics/TL10-13 (2), Photography/TL10-14 (1), Physics/TL10-13 (1), Poetry-13 (0.5), Research-14 (1), Shipbuilding/TL10-13 (1).
[House Rule: Full Eidetics can use odd numbers of points in a skill (e.g., 1.5, 3), since it gets quadrupled into something "real" . . .]
Serena would be perfectly happy to keep some merchant house's books. For that matter, she may be a merchant! She'd probably employ other people to make the face-to-face transactions, though, since her own appearance is mildly off-putting. Literacy becomes an advantage.
Serena is probably a programmer, and may be starting up her own company soon...
Serena definitely plans to start up her own company eventually. She's probably a department manager in some corporation.
In case you hadn't guessed, this is a varient of the XenoSolutions' Selene Holmes. On the This Way Up,Serena serves many of the same functions (astrogation and computer-skills), but rather than spying out details with sensors, she spies out ways to make money and keep the merchant-ship's business running smoothly. She can also terrorize bureacrats with her letter-perfect recitations of rules and regulations. Additionally, Serena's a good shot with a stunner, which is a plus when you're on a merchant ship that's likely to get into trouble every now and again.