Sparrial Martial Arts

12 points (realistic) / 17 points (cinematic)

A non-agressive, "ninja" style, emphasizing sneakiness and use of the opponent's strength against him -- and being annoying about it.

Our campaign doesn't include the cinematic skills (those are merely the stuff of legend, though numerous Sparrials will swear it's true, quite convincingly), but they're here for rumor-value, or for use in a cinematic campaign.

Primary Skills [3 points]:

Boxing, Judo, Stealth

Secondary Skills (Realistic):

Body Language, Acrobatics, Karate.

Secondary Skill (Cinematic) [1 point]:

(cinematic:) Push.

Optional Skills (Realistic):

Knife, Garrote.

Optional Skills (Cinematic) [2 points]:

Pressure Points: Sparrials, Light Walk.

Maneuvers (Realistic) [9 points]:

Arm/Wrist Locks, Breakfall, Disarming [1], Feint [2], Hand Parry, Hit Location, Hand Strike, Slip.

Maneuvers (Cinematic) [2 points]:

Roll With Blow, Sticking.


(Back to A Common Background)