Steve Jackson Games GURPS – Generic Universal RolePlaying System

Belinor

Yrth Elf, Warrior

[created by milliken@prismnet.com]
Total: 100 points

Attributes

( 0) ST 9
(45) DX 15
( 0) IQ 11
( 0) HT 10
Thrust 1-2, Swing 1-1, Speed 7.25, Move 6.

Advantages (70 points):

Elf, Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Attractive (Racial), Alertness +1, Danger Sense, Night Vision.

Disadvantages (-40 points):

Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Demophobia (Mild), Duty: Elowyn (12-; -10 points), Self-defense Only.

Quirks (-5 points):

[Insert 5 quirks here]

Languages:

Elvish-11, Anglish-9 (0.5).

Skills:

Bard-7, Savoir-Faire-8, Acrobatics-13 (1), Area Knowl. (N&E of Teridar)-10 (0.5), Bow-15 (4), Brawling-14 (0.5), Climbing-13 (0.5), Dancing-13 (0.5), Fast Draw (Arrow)-15 (0.5), Fast Draw (Knife)-15 (0.5), Fast Draw (Sword)-15 (0.5), First Aid/TL3-11 (1), Interrogation-10 (1), Knife-15 (1), Musical Instr. (pan-pipes)-10 (0.5), Riding (Horse)-13 (0.5), Running-8 (1), Shield-14 (0.5), Shortsword (1)-16 (4), Spear-14 (0.5), Staff-15 (4), Stealth-15 (2), Survival (Woodlands)-11 (2), Swimming-11, Throwing-14 (2), Tracking-11 (1).

Spells:

[Belinor is more interested in weapons than spells.]

Weapons & Possessions:

Bow, short, $50 2#, impale 1-2, SS 12, Acc 1, 1/2 90, Max 135.
Quiver, $10, 1#.
20 Arrows, $40, 3#.
Knife,large, $40, 1#, cut 1-3, impale 1-2;
-thrown, impale 1-2, SS 12, Acc 0, 1/2 7, Max 45.
Shortsword, $400, 2#, cut 1-1, impale 1-2.
Spear, $40, 4#, impale 1/1+1 (1-/2-handed);
-thrown, impale 1+1, SS 11, Acc 2, 1/2 9, Max 13.
(Spear used as) Quarterstaff, crush(sw) 1+1, crush(thr) 1.
Leather armor, lt.: PD1,DR1, $210, 10#; (w/ Deflect+1, Fortify+1), $150.
Shield, small: PD2, $40, 8#.
Pouch, small (3#), $10, 0#.
Personal basics, $5, 0#.
Coins, $5.
Equipment Totals: $1,000, 30#.

Conversions:

Modern:

If there are elves running around loose . . . Add some tech skills and Literacy.

Near Future:

"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.

Space:

"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.


[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]

Belinor is an guard for Elowyn, an elvish diplomat who deals with humans.


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