big dumb fighter/blacksmith
[created by email@example.com]
(60) ST 15
Advantages (44 points):
Animal Empathy, Acute Vision +2 High Pain Threshold, Toughness +2.
Disadvantages (-40 points):
Claustrophobia (mild), Gigantism, Poor.
Quirks (-5 points):
A bit shy; Likes to watch animals; Always carries his axe around; [2 undecided].
Animal Handling-12 (4), Armoury/TL3-8, Axe/Mace-12 (2), Blacksmith/TL3-11 (8), Brawling-12 (2), Broadsword-11 (1).
Weapons & Possessions
(Fists): crush 1.
Nobody's going to let Garth wander around with weaponry anymore, though he might have a crowbar or something. Maybe he's a farm-worker after all - he's reasonably good with animals, and could probably do okay with stables or something. Illiteracy becomes a disadvantage.
Maybe Garth is actually a gladiator or bar bouncer; take points out of Blacksmith and Armoury and put them into weapons skills and/or Brawling.
Might actually be closer to Modern. Either that, or a low-ranking member of the armed forces.
"You are a giant, very strong and not terribly bright. You have been trained as a blacksmith, but you're not very good at it, so you drift from job to job. People sometimes hire you as a tavern bouncer or a guard because of your intimidating appearance. Animals like you, so you can sometimes get work in a stable or blacksmith's shop (as long as you don't try to do any complicated smithing)."
"A while back, you worked as a woodchopper for a time, and your employer let you keep the axe, which you really like. You're also pretty good with it in combat - at least if you hit someone with it, he's not likely to be much of a further threat . . ."
"Your jobs usually don't pay very well, since you're never quite sure what you should be paid."
A slightly different, prototype version of Garth is Big Tom.