Written by David L. Pulver
Edited by Sean Punch
Illustrated by Rod Reis and Dan Smith
GURPS Line Editor: Sean Punch
43 pages. PDF.
Price $9.99
Stock number 37-1665
Always Available – Click here to buy!
Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface between mind and machine . . . everything from the tools of real-world parapsychologists to the wildest gadgets of science fiction and fantasy. Within you'll find rules for psychotronic gadgetry and bio-psi technology that can enhance or counter psi powers at any tech level, along with guidelines for fitting them into your campaign. Whether your adventure features fantasy mentalists using herbs and crystals to boost their abilities, modern-day conspirators hacking out brains and putting psi-suppressants in the water, or super-gadgeteers and future-folk wielding psionic death rays and amplifier helmets, you've come to the right store to shop.
- With the entire line of psi-related GURPS products, you can get your head in the game!
- GURPS Psionic Powers provides a comprehensive GURPS framework for specific psionic abilities; you're only limited by your imagination . . . literally!
- GURPS Psionic Campaigns gives you the insight you need to add psionic abilities into your game world: where powers might come from, what they might represent, and how they can be restricted . . . or expanded!
- GURPS Psis has ready-to-use templates and packages building off the system from GURPS Psionic Powers!
- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- GURPS Power-Ups – Each supplement in this series adds a small set of new abilities for your characters to buy.
- GURPS Supers – A comprehensive playbook to the supers genre and to capturing it in your campaign.
- Pyramid #3/69: Psionics II – Extensive information on the Overmind Institute, plots lots of other additions perfect for a psionic campaign!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.
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