Written by Phil Masters
Edited by Andrew Hackard
Cover art by Christopher Shy GURPS Line Editor: Sean Punch 131 pages. PDF.
Price $7.99
Stock number 30-6722 128 pages. Softcover.
Suggested Retail Price $9.95 There are many empires in the fantasy-Victorian world of Castle Falkenstein . . . but none like the Ottoman Empire. GURPS Castle Falkenstein: The Ottoman Empire takes you to a land of ancient magicks, mad Sultans, and mazes of mysteries and plots. Based on the historical reality of the declining Ottoman Empire, this is a great reference for any game set in the 19th century, from cliffhanging adventures, through horrific confrontations with ancient and uncanny powers, to steampunk exploration of the Arabian deserts or railway-building in the Levant. You can also explore Middle Eastern magick: sorcerers, magickal Orders like the militant Senusi Dervishes, deadly Djinn, and – of course – magic carpets. With stats for both the original Castle Falkenstein game and the GURPS version, it's everything you need to adventure in the Lands of the Sublime Porte.
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