Steve Jackson Games GURPS – Generic Universal RolePlaying System

GURPS Magic Items 2 – Cover

Download "GURPS Magic Items 2" from Warehouse 23!

GURPS Magic Items 2

Available as a digital file!

Written by Drew Bittner * Edited by Jeff Koke * Cover art by Romas
Illustrated by Eric Hotz, Ed Northcott, Ruth Thompson, and Jason Walton

GURPS Line Editor: Sean Punch

128 black-and-white pages, softcover. * Suggested Retail Price $9.95
Stock number 6512 * ISBN 1-55634-207-1
Limited Quantity Availableclick here to order!

131 pages. PDF. * Price $7.99 * Stock number 30-6512
Always AvailableClick here to buy!

130 pages. Softcover. * Suggested Retail Price $22.95
Stock number 01-6109 * ISBN 978-1-55634-951-5
Available Now at – Amazon

Swords and Sorcery

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.

All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. You also get eight new shops for magic-seeking adventurers to visit, with items for bardic magic, adventuring items, holy magic, and toys and entertainment.

You'll also find:

  • Enchantment – Expanded rules on alternate enchantment methods, such as runic items, holy artifacts, and improvised enchantments.
  • Quirking – Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items – from swords that cough to cloaks that insult their wearers.
  • Spellbooks – A detailed section on creating and using Spellbooks as tools for mages.

Many mystical items lurk within these pages! Time to go shopping!

Related Products

  • GURPS Magic Items 1 – Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, and the eldritch shops that sell these wonders.
  • GURPS Magic Items 3 – Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, this book is full of intriguing and exciting artifacts for magical adventures.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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