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GURPS Fantasy II: The Mad Lands – Cover

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GURPS Fantasy II: The Mad Lands

Available as a digital file!

Written by Robin D. Laws * Edited by Steve Jackson * Cover art by Rob Prior
Illustrated by John Hartwell

GURPS Line Editor: Sean Punch

134 pages. PDF. * Price $7.99 * Stock number 30-6063
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128 pages. Softcover. * Suggested Retail Price $19.95
Stock number 6063 * ISBN 1-55634-264-0
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A World of Chaos

In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands.

Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats – chaotic gods, brutal monsters and immortal sorcerers.

This book has everything that the GURPS GM needs to run a campaign in the dark-fantasy world of the Mad Lands, including . . .

  • A full-color, fold-out map of the Mad Lands and surrounding areas.
  • Descriptions of neighboring lands, including the bizarre Savarginia, the hostile Togeth and the mysterious Whiteness.
  • A campaign where party members have known each other from birth. Roleplaying and personality development are important. Improve your status through brave deeds, but don't think of back-stabbing . . . your comrades are all that stand between you and the pits of hell.
  • Gods! The chaotic deities who warp the very land and change all they touch. No one worships these mad powers. No one sane, that is . . .
  • Monsters! The vicious Skinless, the berzerk Headless, the sinister Heightless and many more – once human, they now prey on humanity.
  • The Soulless – a race of immortal sorcerers so bored with their endless lives that they will pursue any eccentric activity. And humans make such amusing playthings . . .
  • Rules for incorporating the fickle force of magic into the campaign. In the Mad Lands, magic is unpredictable . . . a thing to be feared.

Here is a land of danger and death, monsters and magic. Adventures here aren't loot-and-pillage – they're battles for mankind's very survival in a world of chaos. Pit your raw courage against foes beyond imagination. Visit the Mad Lands if you dare . . .

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