Written by Robert M. Schroeck
Edited by Chris W. McCubbin and Loyd Blankenship
Cover art by John Zeleznik
Illustrated by Doug Shuler
GURPS Line Editor: Sean Punch
130 pages. PDF.
Price $7.99
Stock number 30-6506
Always Available – Click here to buy!
128 pages. Softcover.
Suggested Retail Price $19.95
Stock number 6506
ISBN 1-55634-192-X
Out Of Print – Click here for dealer info
Peace on Earth . . . ?
Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams tells you all you need to know to play members of the U.N.'s super-police force.
The supers are here! Costumed crusaders fighting against the forces of evil . . . monstrous villains terrorizing the world . . . your creations are only limited by your imagination! GURPS International Super Teams lets you create real heroes and real villians, each fully defined in both power and personality – not just combat monsters. The second edition of GURPS International Super Teams introduces system improvements to let you create superpowers the way you want to run them!
- GURPS Supers – The definitive GURPS Third Edition sourcebook for superpowers and the supers genre.
- GURPS Supers Adventures – Saving the world isn't just an adventure – it's a job! Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners of the galaxy.
- GURPS Supers: Super Scum – When it comes to being good at being bad, here are the metavillians that wrote the book!
- GURPS Supers: Supertemps – Call Supertemps, the world's only metahuman employment agency!
- GURPS Infinite Worlds: I.S.T. – A free introduction to the world of International Super Teams and how to use it in your Fourth Edition GURPS Infinite Worlds campaign.
- GURPS Supers (for GURPS Fourth Edition) – A comprehensive playbook to the supers genre and to capturing it in your campaign.
- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine in Fourth Edition . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
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