Steve Jackson Games GURPS – Generic Universal RolePlaying System

GURPS Grimoire – Cover

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GURPS Grimoire

Available as a digital file!

Written by Daniel U. Thibault and S. John Ross * Edited by Susan Pinsonneault
Cover art by Peter Scanlan * Illustrated by Guy Burwell and Ruth Thompson

GURPS Line Editor: Sean Punch

131 pages. PDF. * Price TBA * Stock number 30-6514
Always AvailableClick here to buy!

128 pages. Softcover. * Suggested Retail Price $9.95
Stock number 6514 * ISBN 1-55634-243-8
Out Of PrintClick here for dealer info

Magic Awaits

Mages struggle to probe the mysteries of life, death, time and space. At last, we gather their magical knowledge together – GURPS Grimoire, the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls.

GURPS Grimoire has over 400 new spells, as well as two new colleges. The adventurous – or the desparate – can now manipulate time and space using Gate Magic. Savvy wizards stay current with Technology Magic, and give "machine power" and "rad" entirely new meaning!

Several new sub-colleges also add flexibility in dealing with weather, electricity, ice, and acid.

An expanded chart of spell prerequisite, and a handy table for quick reference, are included. And Scott Paul Maykrantz, author of GURPS Creatures of the Night, expands the GURPS Magic tables for generating Demons.

This book is completely compatible with the rules in GURPS Magic, Second Edition.

Open, then, and learn strange new wonders . . .

Related Products

  • Already converted to Fourth Edition? You can find everything from this book, and more, in the newest edition of GURPS Magic.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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