Chivalry and Sorcery to GURPS Translation
by Brett Slocum
This is a guide to translating Chivalry and Sorcery characters to the GURPS system. Because of the nature of the two systems, exact translations within 100 points are not necessarily possible. Use this only as a guide.
Table of Contents
Experience
GURPS Character points for PCs = 97.5 + 2.5 per C&S level up to level 7 + 5 per C&S level above 7
GURPS Character points for NPCs = 20 + 5 per C&S level up to level 7 + 10 per C&S level above 7
For major NPCs, use the PC formula.
Players should design their characters at 100 points and then spend the extra points
as if they received them during play. (Double cost for increasing attributes, etc.)
Attributes
The following C&S statistics translate into the given GURPS attributes.
Equivalent
Attributes
C&S | GURPS
|
---|
Strength |
ST |
Dexterity |
DX |
Intelligence |
IQ |
Constitution |
HT |
Since Chivalry and Sorcery uses randomly rolled attributes, the levels of ST, DX,
IQ and HT given in the table below are guidelines, and therefore optional. Character
points must still be spent normally. Since C&S has many more attributes than these
four, exceptional levels (high or low) of the additional attributes are translated
into GURPS advantages and disadavantages.
Attribute Translation
C&S |
GURPS |
---|
1 |
5 |
2-3 |
7 |
4-5 |
8 |
6-7 |
9 |
8-10 |
10 |
11-12 |
11 |
13-14 |
12 |
15-16 |
13 |
17-18 |
14 |
19 |
15 |
20 |
16 |
21 |
17 |
22 |
18 |
23 |
19 |
24 |
20 |
25 |
21
|
Advantages and Disadvantages
As with Attributes, the advantages and disadvantages determined here are guidelines,
and therefore optional.
Money
C&S Money : 625 copper = 25 silver = 1 gold.
GURPS Money : 100 copper = 20 silver = 1 gold.
Convert C&S money into silver pieces, then 1 C&S silver = 1 GURPS $. See Wealth Advantages
section below, if starting wealth (including value of possessions) exceeds $1000.
Wealth
C&S Money in silver |
GURPS Wealth |
---|
0-199 |
Dead Broke |
200-499 |
Poor |
500-999 |
Struggling |
1000-1999 |
Average |
2000-4999 |
Comfortable |
5000-19999 |
Wealthy |
20K-99K |
Very
Wealthy |
100K-999K |
Filthy Rich |
Each additional x10 factor |
A level
of Multimillionaire |
Appearance
C&S |
GURPS |
---|
Frightful or Hideous (1-2) |
Hideous |
Ugly
(4-6) |
Ugly |
Plain (5-7) |
Unattractive |
Fair or Attractive
(13-17) |
Attractive |
Handsome/Beautiful or Striking (18-19) |
Handsome |
Very
Handsome/ Beautiful (20) |
Very Beautiful |
Bardic Voice
C&S |
GURPS |
---|
Halting or Inarticulate (1-6) |
Stuttering |
Eloquent
to Orphic (15-20) |
Voice |
Wisdom
C&S |
GURPS |
---|
Witless to Unwise (1-7) |
Impulsive |
Discerning
to Astute (13-16) |
Common Sense |
Wise to Visionary (17-20) |
Intuition |
Charisma
C&S |
GURPS |
---|
Commanding (16-17) |
Charisma +1 |
Dominant
(18) |
Charisma +2 |
Command Presense (19) |
Charisma +3 |
Charismatic
(20+) |
Charisma +4 or more |
Alignment
C&S |
GURPS |
---|
Saintly or Devout (1-2) and class is priest
or paladin |
Blessed |
15-20 |
Bully, Greed, Sadism, etc. are possible
|
Social Class
C&S | GURPS Status |
Serf | -3 |
Yeoman |
Freeman | 0 |
Liveried | -1 |
Townsman |
Merchant | 1 |
Shopowner | 0 |
Employee | -1 |
Guildsman |
Guild Master | 2 |
Master Craftsman | 1 |
Journeyman Craftsman | 0 |
Noble |
Unlanded Knight | 2 |
Baron Landed Knight Banneret | 3 |
Earl Count | 4 |
Marquis Duke | 5 |
Royal |
Prince Princess Councilor | 6 |
King Queen | 7 |
Other Advantages
C&S |
GURPS |
---|
Trained Fighters (Knights, Sergeants, Men-at-arms) |
Combat
Reflexes |
Weapon Bonuses |
Weapon skills |
Phobias and Ailments |
Physical
and psychological disadvantages |
Equipment
As an alternative to strictly translating various equipment into their GURPS
equivalents, the value in silver pieces for them can be converted into GURPS $ and
then equipment can be bought.
Weapons
In general, the conversion of weapons is pretty straight-forward. Some are a little
more tricky than that, since GURPS only specifies four sword types: Shortsword, Broadsword,
Bastard Sword and Great Sword. Just find the closest weapon in the list.
Armor
C&S |
GURPS |
---|
Soft Leather |
Light Leather |
Hard
Leather Cuirass |
Heavy Leather |
Brigantine or Splint |
PD 3, DR 3 |
Banded or Scale |
Scalemail |
Chainmail
Shirt |
Chainmail torso armor |
Plate Cuirass |
Breastplate or Corselet |
Chain
Hauberk |
Chainmail armor |
Superior Chainmail |
Chainmail with Greaves
and Vambraces |
Plate and Chain |
Half-Plate |
Full Plate |
Plate
Armor |
Helmets
C&S |
GURPS |
---|
Leather Helmet |
Leather helmet |
Conical
Helmet |
Pot Helm |
Norman Helm |
Pot helm |
Bascinet |
Greathelm |
Visored
helm |
Greathelm |
Shields
C&S |
GURPS |
---|
Light Shield |
Buckler |
Buckler |
Small |
Kite
Shield |
Large Shield |
Magic Weapons
C&S |
GURPS |
---|
Ego Sword |
Loyal and Willful Weapon |
Flaming
Sword |
Flaming Weapon Item |
Dancing Sword |
Dancing Weapon |
Bane
Sword |
Bane Weapon
|
Magic
Spell translation will be available Real Soon Now.
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Last Modified: January 1st, 1996
Original HTML Copyright © 1996 by Brett Slocum (slocum@weirdrealm.com)
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