Page 3, Handling Status. The Difficulty of any maneuver attempted at HS -6 is subtracted from the Control Table result, not the Control Roll. For example, a car has HS -6 and is moving at 40 mph. To perform a D1 maneuver, the player must roll a 3 or less.

Page 4, Drift. The vehicle moves forward 3" and brings the leading edge of the counter to the mark on the Turning Key corresponding to either the D1 mark, for a Drift, or the D3 mark, for a Steep Drift.

Page 4, Figure 3: Drifts. The illustration shows four sections along the edge of the Turning Key. There should be six sections, 1" apart.